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Coutinho Ch. - Unity Cookbook [2024, PDF, ENG] torrent


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Download Coutinho Ch. - Unity Cookbook [2024, PDF, ENG] torrent




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Книги и журналы » Компьютерная литература » Программирование (книги)

Unity Cookbook

Год издания: 2024
Автор: Coutinho Ch.

Издательство: Apress
ISBN: 979-8-8688-0853-1
Язык: Английский

Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 641

Описание: Master the intricacies of Unity's character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems.
Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences.
Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques.
What You Will Learn:
- Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions.
- Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players.
- Craft a melee combat system that offers a dynamic and engaging player experience
- Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game.
- Build a comprehensive shooter weapon system
- Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience.
[spoiler="Примеры страниц (скриншоты)"]

[/spoiler]
[spoiler="Оглавление"]
About the Author xvii
About the Technical Reviewer xix
Acknowledgments xxi
Prologue xxiii
Chapter 1: Unity’s Character Controllers 1
Chapter 2: Unity’s New Input System 61
Chapter 3: Architecting Enemy AI with Finite State Machines 223
Chapter 4: Architecting Melee Combat: Building the Core Framework 337
Chapter 5: Architecting Player Parkour Movement 477
Chapter 6: Implementing Shooter Weapon Mechanics 533
Chapter 7: Implementing Efficient Object Pooling 585
Index 625
[/spoiler]

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