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Creating Creatures for Games - The Complete Masterclass [2026, ENG+Sub] torrent


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Download Creating Creatures for Games - The Complete Masterclass [2026, ENG+Sub] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Creatures for Games - The Complete Masterclass

Год выпуска: 2026
Производитель: Flippednormals
Сайт производителя: https://flippednormals.com/products/creating-creatures-for-games-the-complete-masterclass
Автор: Henning Sanden
Продолжительность: 50ч 30м
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: We’ll cover the whole AAA creature pipeline together. You'll go from the first concept sculpt to game-ready retopology, baking in Marmoset Toolbag, texturing in Substance 3D Painter, and final shading and lighting in Unreal Engine 5.

By the end of the course, you’ll know how to take a creature from a blank scene all the way to a polished, AAA studio-ready portfolio piece.

Every single stage is shown in real time and fully narrated. There are no time-lapses and no skipped steps. You’ll see the actual artistic choices, problem-solving, and technical steps behind the whole project. Source files are included for every chapter, so you can follow along from beginning to end or jump in at any point in the pipeline.

Learn a structured and efficient way to create complete creatures for real-time AAA games. We’ll explain the thinking behind each stage, so you understand why certain choices are made—not just which buttons to press. You’ll develop the workflow, problem-solving skills, and discipline needed to push through complex productions without cutting corners, giving you a reliable process you can use for future creatures, characters, and portfolio pieces.

This masterclass is taught by Henning Sanden who is a character and creature veteran with more than 15 years of experience. He has spent over a decade creating creatures for Hollywood blockbusters such as Alien, Pacific Rim, Pirates of the Caribbean, and many more. Now, it's time to teach you how to bring these creatures to life for games.

Topics Covered: Creature sculpting, retopology, low-poly creation, topology optimization, UV mapping, UDIM workflows, baking, texture painting, hard-surface prop creation, real-time shading, and lighting in Unreal Engine 5.

Master The Complete Game-Ready Pipeline

A structured way to create full creatures for real-time AAA games
Sculpt a creature from scratch in ZBrush
Retopologize using an industry standard method
Create a clean UV layout built for texture painting and map baking
Organize the UVs across multiple UDIM tiles
Baking normal maps and mesh maps in Marmoset Toolbag
Texture a creature from scratch in Substance 3D Painter
Build manacles using a complete hard-surface pipeline
Bring the creature, props, and textures together in Unreal Engine 5 to create your final real-time scene
[spoiler="Содержание"]
01 - Overview
02 - Making the Base Mesh
03 - Starting the Sculpting
04 - Mouth and Claws
05 - Design Changes
06 - Creating the Back Spikes
07 - Sculpting the Tail
08 - Sculpting Refinement
09 - Back Spikes Refinement
10 - Retopology - Creating a Quaded Base
11 - Reprojection of the Retopology
12 - Additional Sculpting
13 - Detailing with Alphas
14 - Enhancing the Sculpted and Alpha Details
15 - Baking Test
16 - More Sculpted Details
17 - Creating the Tongue and Mouth Sculpting
18 - Creating the Low Poly Models
19 - UV Mapping
20 - Baking
21 - Texturing
22 - Creating the Manacles
23 - MetaHuman Eyes
24 - Unreal Setup and Lighting
[/spoiler]
Файлы примеров: отсутствуют
Формат видео: MKV
Видео: AV1 1920x1080 16:9 60к/сек 400 кбит/сек
Аудио: Opus 48 кГц 64 кбит/сек 2 канала
[spoiler="Скриншоты"]

[/spoiler]

Download Creating Creatures for Games - The Complete Masterclass [2026, ENG+Sub] torrent


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