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Dr. Davide Aversa - Unity Artificial Intelligence Programming [2022, EPUB, ENG] torrent |
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| Torrent added: | 2023-10-31 11:01:00 |
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Torrent Description
Книги и журналы » Компьютерная литература » Программирование (книги)
Unity Artificial Intelligence Programming (Fifth Edition)
Год издания: 2022 Автор: Dr. Davide Aversa
Издательство: Packt ISBN: 9781803238531 Язык: Английский
Формат: EPUB Качество: Издательский макет или текст (eBook) Интерактивное оглавление: Да Количество страниц: 308
Описание: Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game. [spoiler="Оглавление"] Preface Part 1:Basic AI Chapter 1: Introduction to AI Chapter 2: Finite State Machines Chapter 3: Randomness and Probability Chapter 4: Implementing Sensors Part 2:Movement and Navigation Chapter 5: Flocking Chapter 6: Path Following and Steering Behaviors Chapter 7: A* Pathfinding Chapter 8: Navigation Mesh Part 3:Advanced AI Chapter 9: Behavior Trees Chapter 10: Procedural Content Generation Chapter 11: Machine Learning in Unity Chapter 12: Putting It All Together Other Books You May Enjoy [/spoiler]
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