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Learn Flutter and Flame by Building Minecraft! [2022, ENG] torrent


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Uploader:
Schmul100
Torrent added:2023-04-14 11:48:00

Download Learn Flutter and Flame by Building Minecraft! [2022, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Программирование (видеоуроки)

Learn Flutter and Flame by Building Minecraft!

Год выпуска: 2022
Производитель: Udemy.com
Продолжительность: 23:38:49
Тип раздаваемого материала: Видеоурок
Язык: Английский
Файлы примеров: отсутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1280x720 30fps 1133kbps
Аудио: AAC 44100Hz stereo 128kbps

Описание: A fullstack all-in-one course where you'll learn everything from Flutter, Dart, Flame, etc by building Minecraft!

In this course, you will be taken through the perplexing and algorithmic journey of creating a complex 2D Version of the game Minecraft, with Flutter, and a bare-bones game engine package; Flame. This is a jam-packed, all-in-one course made with 600hrs of dedicated work, which will leave you well on your way to becoming a better developer.
[spoiler="Detailed description"]
In this course, we'll cover every prominent feature that makes Minecraft the game it is, including-
• Procedural Terrain Generation with Perlin Noise.
• Biomes; Desert and Birch Forest. (Expandable)
• Structure Generation (Biome Specific)
• Block Placing/Breaking (Different Mining Speeds for Different Types of Blocks. Also accounting for Tool used)
• Player Movement, Animations, Damage Indicators, Delta Time accounting speed, Quadratic Graavity, etc.
• Health and Hunger System
• Respawning/Respawn Screen.
• Game Layout; GUI-game Separation.
• Collision algorithm from Intersection Points.
• Dynamic Crafting Algorithms.
• Accountable Inventory System.
• Global Data Management with GetX.
• Day-Night Time Cycle (Custom Timer)
• Hostile Mobs; Zombies/Spider (With their own specific logic).
• Tools and Weapons of different Tiers.
• Custom Block Generation (Expandable).
• Gravity Blocks.
• World Saving with Hive
• Interactive world creation and joining with a launcher.
• Launcher panorama effect.
And much more!

All of these complex features and code, are packaged, and explained, line-by-line with captivating animations.
But this is not it, you can expand on my take on Minecraft, as this course was designed to encourage your creativity. if you have any problems while coding, you can reach out to me on my discord server and I'll respond to your doubt.

To whom is this course:
• Anyone who is looking to increase their proficiency in Flutter/Dart should definitely try this course. It covers a wide range of algorithms, and tools. I guarantee that even the experts will learn tons of new things!

What you will learn:
√ Proficiency in Flutter, Flame, Algorithms, Local Databases (Hive), GetX, Game Design, Game Development, and much more!
√ Advanced problem solving skills, including usage of various algorithms, project management abilities, etc.
√ In depth knowledge about programming and algorithms, learned from practical examples.
√ You'll be taken through a journey of 8000+ lines of code, guided step-by-step, with animations.

Requirements:
• Everyone is guaranteed to learn something new, but as a starting point you'd need to have a basic-intemediate knowledge of Flutter and Dart! Every line of code will be explained in detail, with inforgraphic animations!
• Beginners are also welcome, but be sure ask me questions to clear doubts during every step!
• You must have VS Code installed.
• You should atleast know the basics of Flutter and Dart; Building Apps, Stateless-Statefull Widgets, Using and Installing Packages, Knowledge of Classes, etc.
[/spoiler]
[spoiler="Содержание (25 разделов • 197 лекций)"]
[spoiler="1. Introduction"]
1. A Brief Flame Tutorial
[/spoiler]
[spoiler="2. Game Layout"]
1. Setting Up the Work Environment
2. Game Layout Introduction
3. Game Layout and Controller Code
4. Player Introduction
5. Player Code
[/spoiler]
[spoiler="3. World Data"]
1. World Data Introduction
2. World Data Code
[/spoiler]
[spoiler="4. Player Movement and Animations"]
1. Linking Player to Controls
2. Horizontally Flipping Player Sprite Introduction
3. Horizontally Flipping Player Sprite Code
4. Playing Corresponding Player Animations Intro
5. Playing Corresponding Player Animations Code
[/spoiler]
[spoiler="5. Block Component and Chunk Generation"]
1. Block Component Introduction
2. Block Component Code
3. Chunk Generation Introduction
4. Chunk Generation Code
5. Block Grid Placement Introduction
6. Block Grid Placement Code
7. Chunk Rendering Function Introduction
8. Chunk Rendering Function Code
9. Fixing Camera on Player Introduction
10. Fixing Camera on Player Code
[/spoiler]
[spoiler="6. Procedural Terrain Generation"]
1. Procedural Terrain Generation Introduction
2. Grass Generation Introduction
3. Grass Generation Code
4. Dirt and Stone Generation Introduction
5. Dirt and Stone Generation Code
[/spoiler]
[spoiler="7. Biomes"]
1. Biomes
[/spoiler]
[spoiler="8. Collective Chunk Generation"]
1. Collective Chunk Generation Introduction
2. Continuative and Consecutive Chunk Generation Introduction
3. Continuative and Consequetive Chunk Generation Code
4. Individual Chunk Rendering
5. Left World Chunks
6. Chunks That Should Be Rendered Introduction
7. Chunks That Should Be Rendered Code
8. Rendering and Unrendering Logic Introduction
9. Rendering and Unrendering Logic Code
10. Unrendering Chunks
[/spoiler]
[spoiler="9. Structure Generationr"]
1. Structure Generation Introduction
2. Structure Generation Code
3. Biome Specific Structure Generation Introduction
4. Biome Specific Structure Generation Code
5. More Structures Introduction
6. More Structures Code
[/spoiler]
[spoiler="10. Ore Generaation"]
1. Ore Generation Introduction
2. Ore Generation Without Rarity
3. Ore Generation With Rarity
4. Optimizing Ore Generation
[/spoiler]
[spoiler="11. Player Functions"]
1. Gravity Introduction
2. Gravity Code
3. Collision Introduction
4. Implementing Collision Introduction
5. Implementing Collision Code
6. Refining Horizontal Collision
7. Optimizing Speed for Different FPS Intro
8. Optimizing Speed for Different FPS Code
9. Jumping Introduction
10. Jumping Code
11. Keyboard Input Introduction
12. Keyboard Input Code
[/spoiler]
[spoiler="12. Block Placing"]
1. Block Placing Introduction
2. Tappable and Placing Index Position
3. Updating Chunk List
4. Block Placing Radius Introduction
5. Block Placing Radius Code
6. Block Placement at Empty Spaces Intro
7. Block Placement at Empty Spaces Code
8. Adjacent Block Placement Logic Introduction
9. Adjacent Block Placement Logic Code
[/spoiler]
[spoiler="13. More Player Functions"]
13. More Player Functions
1. Smooth Player Movement, Top Player Collision, Better Jumping Tutorial
2. Smooth Player Movement, Top Player Collision, Better Jumping Code
[/spoiler]
[spoiler="14. Block Breaking"]
1. Block Breaking Introduction
2. Block Breaking Code
3. Block Data Introduction
4. Block Data Code
5. Unbreakable Bedrock Introduction
6. Unbreakable Bedrock Code
7. Better Image Loading
[/spoiler]
[spoiler="15. Item Component"]
1. Item Component Introduction
2. Item Component Code
3. Entity introduction
4. Entity Code
5. Item Component Rendering and Unrendering Introduction
6. Item Component Rendering and Unrendering Code
[/spoiler]
[spoiler="16. Inventory"]
1. Inventory Introduction
2. Inventory Manager
3. Inventory Algorithm Introduction
4. Implementing Stacks
5. Block Placing based on Selection Introduction
6. Block Placing based on Selection Code
7. Inventory Slots Introduction
8. Inventory Slot Widget
9. Inventory Slot Count Widget Introduction
10. Inventory Slot Count Widget Code
11. Item Bar Introduction
12. Item Bar Code
13. Linking Inventory Slots Introduction
14. Linking Inventory Slots Code
15. Inventory Slot Updation Introduction
16. Inventory Slot Updation Code
17. Selecting Item Bar Slots Introduction
18. Selecting Item Bar Slots Code
19. Selection Indicator Introduction
20. Selection Indicator Code
21. Inventory Storage Widget Introduction
22. Inventory Storage Widget Code
23. Player Inventory Widget Introduction
24. Player Inventory Widget Code
25. Closing and Opening Inventory Introduction
26. Closing and Opening Inventory Code
27. Draggable Inventory Slots Introduction
28. Draggable Inventory Slots Code
29. More Inventory Slot Functionality Introduction
30. More Inventory Slot Functionality Code
31. Drag Target Introduction
32. Drag Target Code
33. Transferring Inventory Slot Data Introduction
34. Transferring Inventory Slot Data Code
35. Combining Similar Inventory Slots Introduction
36. Combining Similar Inventory Slots Code
37. Splitting Items in Inventory Slots Introduction
38. Splitting Items in Inventory Slots Code
39. Throwing Inventory Slot Contents Introduction
40. Throwing Inventory Slot Contents Code
[/spoiler]
[spoiler="17. Crafting"]
1. Crafting Introduction
2. Player Inventory Crafting Grid Introduction
3. Player Inventory Crafting Grid Code
4. Standard Crafting Grid Introduction
5. Standard Crafting Grid Code
6. Blocks With Specific Functionality Introduction
7. Blocks With Specific Functionality Code
8. Crafting Slot Types Introduction
9. Crafting Slot Types Code
10. Optimizing Code For Items
11. Crafting Algorithm
12. Adding All Recipes
13. Stack Changes For Tool Types Introduction
14. Stack Changes For Tool Types Code
15. Mining Speed Changes for Tools Intoduction
16. Mining Speed Changes for Tools Code
[/spoiler]
[spoiler="18. Health and Hunge"]
1. Health and Hunger Bar Introduction
2. Health Bar Widget
3. Displaying Hearts Based On a Value
4. Hunger Bar Introduction
5. Hunger Bar Code
6. Entity Health Introduction
7. Entity Health Code
8. Fall Damage Introduction
9. Fall Damage Code
10. Linking Entity Health to Health Bar Introduction
11. Linking Entity Heath to Health Bar Code
12. Health Regeneration and Hunger Depletion Introduction
13. Heath Regeneration and Hunger Depletion Code
14. Eating Introduction
15. Eating Code
16. Decreasing Player Speed at Low Hunger Introduction
17. Decreasing Player Speed at Low Hunger Code
18. Custom Block Drops Introduction
19. Custom Block Drops Code
20. Ore Drops Intoduction
21. Ore Drops Code
[/spoiler]
[spoiler="19. Parallax Background"]
1. Parallax Introduction
2. Parallax Sky Code
3. Controlling Sky Movement Introduction
4. Controlling Sky Movement Code
5. Linking Player to Sky Introduction
6. Linking Player to Sky Code
7. Sky Timer Introduction
8. Sky Timer Code
9. Updating Sky Introduction
10. Updating Sky Code
[/spoiler]
[spoiler="20. Mobs and Combat"]
1. Zombie Component
2. Zombie AILogic
3. Zombie Aggrevation
4. Zombie Damage Infliction
5. Knockback Infliction
6. Damage Indicator Animation
7. Hostile Entity Class
8. Spider Component
9. Surface Spawn Areas
10. Player Spawn Area
11. Mob Spawning and Mob Caps
[/spoiler]
[spoiler="21. Combat"]
1. Combat
2. Mob Knockbacks, Damage Indicators and Despawning
[/spoiler]
[spoiler="22. Gravity Blocks"]
1. Gravity Blocks
[/spoiler]
[spoiler="23. Respawning"]
1. Respawn Screen
2. Respawn Screen Functions
[/spoiler]
[spoiler="24. World Saving"]
1. World Saving Introduction
2. Setting Up Hive
3. Terrain Saving
4. Inventory Saving
5. Health and Hunger Saving
6. Sky Timer Saving
[/spoiler]
[spoiler="25. Game Launcher"]
1. Menu Screen
2. World Selection Screen
3. World Creation Screen
[/spoiler]
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]
[spoiler="PROMO"]
Learn Flutter and Flame by Building Minecraft!
[/spoiler]

Download Learn Flutter and Flame by Building Minecraft! [2022, ENG] torrent


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