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Creating a Game with Blender Game EngineГод выпуска: 2017
Сайт производителя:
Packt PublishingАвтор: Tim Crellin
Продолжительность: 02:49:56
Тип раздаваемого материала: Видеоурок
Язык: Английский
Файлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1920x1080 25fps 429kbps
Аудио: AAC 44100Hz stereo 128kbps
Additional information / Доп. информацияBlender Game Engine was
removed from the
Blender package in version 2.8, but there is a fork of this game engine -
UPBGE, which can be downloaded
here.
Blender Game Engine удалён из пакета
Blender в версии 2.8, но есть форк данного игрового движка -
UPBGE, который можно скачать
здесь.
Описание: Explore game development in Blender—asset creation and its integrated game engine—by covering concepts such as building, coding, and publishing a complete game.
About This VideoMaster game development theory when using the Blender game engine.
Create a game from scratch using the game engine.
Publish your video game to the online market.
In DetailThis video course introduces you to the Blender game engine. You’ll learn about game asset modeling, game development theory, and how to use them to create a prototype game from scratch and then publish it online. You start off by learning the fundamental differences between the game engine and the standard rendering logic behind game decisions, physics, and optimizing models to have a good understanding of what a game engine is and how interactions work to make sure models run well in real time. Then you’ll acquire a basic understanding of how game assets are created, including finding free suitable assets online, creating your own texture-painted models, and using the cycles render engine to bake realistic games. Next, you’ll explore the basic workflow for creating a game from scratch, including planning, creating a basic environment, adding game assets, and finally giving your player movement and animations by understanding how to set up a basic game environment.
Building on this, we look at adding extra utility to the game—including special effects such as dust—and finish making a mini game by getting it ready for publication. Finally we go through optimizing and preparing your game for exporting so it can be played on any other computer and go through the basic process of publishing it to the online market. By the end of this video course you will have an extensive knowledge of how the game engine works and how to use blender as a modeling/texturing tool to create characters and models for other game engines.
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01 - The Course Overview
02 - Game Engine Versus Cycles Engine
03 - Introduction to the Logic Editor
04 - Game Engine Physics
05 - Optimization
06 - Free Online Assets
07 - Modelling an Asteroid
08 - Baking Textures
09 - Modelling a Spaceship
10 - Creating the Environment
11 - Player Movement
12 - Random Spawning
13 - Player Statistics
14 - Laser Beams
15 - Laser Guns
16 - Asteroid Dust Plus Laser Impact
17 - Game Over Menu
18 - Main Menu
19 - Final Optimizations
20 - Exporting the Game
21 - Publishing on itch.io
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[spoiler="Скриншоты"]

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[spoiler="PROMO"]
Creating a Game with Blender Game Engine : The Course Overview[/spoiler]