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Palamar T. - Maya Feature Creature Creations [2008, PDF, ENG] torrent


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Download Palamar T. - Maya Feature Creature Creations [2008, PDF, ENG] torrent




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Книги и журналы » Компьютерная литература » Графика, обработка видео

Maya Feature Creature Creations (Second Edition)

Год издания: 2008
Автор: Todd Palamar
Жанр или тематика: Maya

Издательство: Charles River Media
ISBN: 1-58450-547-8
Язык: Английский

Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Нет
Количество страниц: 321

Описание: Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today's competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion. Using step-by-step instructions and explanations, the book lays out a method for building anatomy-based, photo-realistic computer-generated characters with physicsdriven skin. The most up-to-date techniques and technology are presented, including how to create skin and muscle deformations, and how to rig your character without binding tools. You will also gain an understanding of how to work within a high-resolution pipeline. Insight and advice from a professional animator will help you troubleshoot along the way. "Maya Feature Creature Creations, Second Edition" provides you with all the skills and techniques needed to create your own fantastic, Hollywood-style creatures and characters.
[spoiler="Примеры страниц"]

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[spoiler="Оглавление"]
Preface ix

Part I In the Beginning 1

1 Getting Ready 3
What You Will Get Out of It 4
What You Need to Know 4
Understanding Simulation 11
Maya nCloth and Nucleus 11
Conclusion 18

2 Biology 101: Imitating Life 19
Finding Common Ground 20
Layers of Anatomy 21
Skin 22
The Skeleton 23
Muscles and Tendons 26
Fat 29
Connective Tissue 29
Conclusion 30
Contents

Part II Reference Material 31

3 Design and Conquer 33
Sketches 34
Sculpting 36
Maquettes 37
Armatures 40
Working Environments 41
Reference in Maya 41
Conclusion 43

4 Base Mesh 45
Advantages of Digital Sculpting 46
Disadvantages of Digital Sculpting 46
Conclusion 67

5 Sculpting in 3D 69
What Is Digital Sculpting? 70
Normal Maps 70
Displacement Maps 71
The Differences Between Normal Maps and Displacement Maps 72
Sculpting in Maya 73
Maya Versus Dedicated Sculpting Software 73
Sculpting Tools 73
Push the Limits 74
Sculpting in Layers 75
Mudbox 87
Conclusion 93

Part III Modeling 95

6 Modeling a Creature (Warkrat) 97
Suitable Geometry 98
Triangles Versus Quads 99
Tracing in 3D 101
Conclusion 113

7 UVs 115
UV Placement 116
Conclusion 145

8 Creating Texture 147
Terminology 148
Extracting Maps 148
Normal Maps 149
Displacement Maps 151
Transfer Maps 154
Rendering Maps 172
Conclusion 181
Part IV Anatomically Correct 183

9 Nucleus 185
Nucleus 186
Conclusion 204

10 Skeletons 205
Skeletal Motion 206
Hinge Joints 206
Pivot Joints 207
Ball-and-Socket Joints 207
Saddle Joints 207
Building an IK System 209
Modeling Bones 210
Bone Orientation 212
Rigging 215
Conclusion 232

11 Muscles and Tendons 233
Muscles 234
Tendons 238
Custom Muscles 244
Conclusion 253

12 Skin 255
Setting Up the Anatomy 256
High-Resolution Skinning 269
Conclusion 270
Part V Production 271

13 Animation 273
Initial States 274
Muscles and Bones 276
Conclusion 286

14 World Dynamics 287
Object Interaction 288
Conclusion 293

Index 297
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