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Intro to Unity 2017 Volume 1Год выпуска: 2018
Производитель: 3DMotive
Сайт производителя:
http://3dmotive.com/series/intro-to-unity-2017.htmlАвтор: Alan Thorn
Продолжительность: 1:33:12
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание:
In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. Plus, we’ll see how to import custom content and models (including your own 3D models) from external tools directly into your games. In addition, we’ll see more advanced features too, including object physics, NPC intelligence, post-processing camera effects; particle systems and lot’s more. By the end of this course, you’ll be strongly positioned to create interesting games independently, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!
Остальные части курса:Intro to Unity 2017 Volume 2Intro to Unity 2017 Volume 3Intro to Unity 2017 Volume 4Intro to Unity 2017 Volume 5Intro to Unity 2017 Volume 6Внимание! Файлы проекта для этой части находятся
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Volume 1
Chapter 1 - Intro
01:51
Chapter 2 - About the Author
04:09
Chapter 3 - Downloading Unity
05:23
Chapter 4 - Installing Unity
02:33
Chapter 5 - Downloading Archives
03:36
Chapter 6 - Creating a Project
04:53
Chapter 7 - User Interface and Layouts
07:30
Chapter 8 - The Asset Store
07:57
Chapter 9 - Standard Assets
06:37
Chapter 10 - Viewport Navigation
08:47
Chapter 11 - Getting Started with Level Design
08:56
Chapter 12 - Transforming GameObjects
08:36
Chapter 13 - Creating a New Scene
06:02
Chapter 14 - Vertex Snapping and Level Construction
05:46
Chapter 15 - Working with Prefabs
05:15
Chapter 16 - Play Mode
04:03
Chapter 17 - Conclusion
01:18
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Файлы примеров: отсутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30fps, 639 kbps
Аудио: AAC, 44.1kHz, 126kbps, stereo
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