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Unity Pro 5.6.5 p4 x64Год/Дата Выпуска: 2017
Версия: 5.6.5 Build p3
Разработчик: Unity Technologies
Сайт разработчика:
https://unity3d.comРазрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует
Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.
Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.
13.04.2018 Обновлено до версии 5.6.5p4. Просьба перекачать торрент.[spoiler="Доп. информация (на сайте разработчика):"]
Примечания к выпускуОбзор движка Unity 5Сравнение тарифных плановFAQ[/spoiler]
[spoiler="Информация о патче p4:"]
Fixes
(1019920 (902838)) - Audio: Fixed an issue where unloading an asset bundle containing AudioClips would cause all other AssetBundle audio clips to be unloaded.
(905161) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
(943051) - Editor: Fixed an issue with picking objects on Windows/D3D11.
(966404) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
(None) - Graphics: Fixed cullmode not being reset after Deferred and Forward rendering loops.
(1001377 (953606)) - iOS: Fixed standard shader specular highlights on mobiles.
(947049 ()) - Linux: Fixed OnMouseDown not working with touch screens.
(None) - Multi-Display: Fixed non-primary display input for mouse events on standalone.
(969368) - Physics: Fixed memory leak when resizing BoxColliders.
(1019921) - Physics: Fixed scale not being taken into account when computing a collider's pose.
(1005311 (905817)) - Scene: Fixed DoImportScene crashing when importing FBX files.
(968997) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
(919351) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
(1005779) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
(1008883) - Test Runner: Fixed missing category filter.
(1011576 (991127)) - VR: Fixed Cardboard VR failing to initialize on certain Android devices.
(1016356(1016356) - XR: Fixed LoadDeviceByName causing crash on Cardboard/Daydream in 5.6.5p3.
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[spoiler="Информация о патче p3:"]
Improvements
Linux: Improved filesystem performance to handle large cache sizes
Fixes
(925835) - Editor: Fixed Skinned Mesh not being removed on undo.
(1010397)(966172) - Editor: Fixed RectTransform causing the scene to be constantly flagged as dirty.
(1010407) - Editor: Fixed undoing the activation of a UI layout component not undoing the side effects to the children RectTransforms.
(926835)(921915) - Editor: Fixed errors seen in the console and log related to temp TLS allocations.
(948053) - Graphics: Fixed issue where not all requested shader variants ending up in an asset bundle.
(989484) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
(972995) - iOS: Fixed an issue where the launch image for iPhone X might not display correctly.
(995429)(960439) - iOS: Fixed crash when opening an app via URL whilst mirroring display via Airplay.
(1006820)(995079) - iOS: Fixed issue where Display.SetResolution silently failed during first frame.
(971977) - Particles: Fixed console error message if deleting a Particle System whilst the Particle System Window is open.
(947209) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5.
(979741) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
(959795) - Universal Windows Platform: Fixed building player with IL2CPP player fails when there are plugins that are marked read-only in the project.
(964787)(925387) - Video: Fixed video not playing in build when building for a different platform.
(979198) - Windows: Fixe crash on startup in case screen width/height player preferences in registry got corrupted.
(996015) - Windows: Fixed resolution dialog not showing monitor list and crashing on pressing 'Play' button on some weird monitor setups.
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[spoiler="Информация о патче p2:"]
Fixes
(943435) - Build Pipeline: Fixed scene passed to OnProcessScene when entering Play Mode is not being loaded.
(940608) - iOS: Fixed an issue where fullscreen movies could no longer be dismissed with a tap on iOS 11.
(994961) (953524)- iOS: Fixed black frame flickering when changing screen orientation via script.
(900969) - OSX: Fixed changing Input Manager entries causing the player to become unresponsive.
(980818) (980806) - Performance Reporting: Report device model field for Managed Exceptions.
(992056) - Scripting: Fixed crash when calling UnityEngine.Object.Instantiate on non-main thread.
(937594) - WebGL: Added indexedDB caching mechanism for XMLHttpRequest in WebGL.
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[spoiler="Информация о патче p1:"]
Improvements
XR: Update Google VR NDK to v1.100
Fixes
(907324) - Animation: Fixed a crash when an animator reset was triggered during a StateMachineBehaviour awake.
(930814) - Animation: Fixed a crash when Animator instantiated from Script enters a Sub-State Machine with StateMachineBehaviour.
(972927) - AppleTV: Removed 2x App store icon slices that cause App Store validation to fail.
(None) - Build Pipeline: Improved build pipeline performance for large builds.
(922829) - Editor: Added an optional Async mode for Perforce Integration (see Editor Settings) to account for high latency with a remote server.
(929875) - GI: Fixed incorrect light modes being shown when multiple lights are selected.
(935149) - GI: Fixed Meta pass values when using terrain mesh with MaterialPropertyBlock and Realtime GI.u(930042) - GI: Fixed Unnecessary error message being displayed in console.
(941369) - Graphics: Fixed crash in SkinnedMeshRenderer::PrepareSkinCommon when SkinnedMeshRenderer has Animator and Cloth attached.
(971965) - Graphics: Fixed crash when opening project with BC6H texture.
(961692, 964998) - Graphics: Fixed asserts and potential memory leaks when Skinned Mesh Renderers with the "Update When Offscreen" property enabled are not visible.
(968591) - Graphics: Fixed crash during a visibility callback when a GameObject which was not visible is set inactive followed by setting a visible GameObject inactive.
(927145) - Graphics: Fixed crash in player when using non RGBA32 format 3D textures.
(907391) - Graphics: Fixed case when some of the cameras don't render anything because depth buffer contains garbage.
(956919) - Graphics: Fixed issue where DrawMeshInstanced calls will render with inverse normals if the previous draw call used negative scaling.
(841236) - Graphics: Fixed changing the projectors render queue in script not having an effect.
(957651) - Il2CPP: Prevented a crash on iOS which can occur when a device is awakened during a blocking socket call with a SIGPIPE signal.
(979007) - iOS: iPhone X, fixed problem with missing keyboard Done/Cancel buttons.
(954593) - iOS: Fixed videos started with Handheld.PlayFullScreenMovie not resuming after returning to the app in some circumstances.
(58811) - iOS: Metal: Fixed MSAA corner case causing warning messages and validation error Marton Ekler.
(952284) - iOS: [Metal] Fixed potential GPU crash.
(878407) - Physics: Fixed PhysX crash when calling Physics.OverlapBoxNonAlloc on Android devices.
(980640) - Resources: Improved Load performance in some circumstances.
(930358) - Scripting: Fixed crash when using GitHub for Unity.
(953068) - Scripting: Fixed Awake containing the wrong transform values when instantiated.
(911613) - UI: Fixed issue where an assigned fallback font would not be used.
(961763) - VR: Shaders meant to be used in VR platforms will no longer be included in builds where VR support is disabled.
(966173) - XR: Fixed Daydream applications hanging before quiting to Android home when calling Application.Quit.
[/spoiler]
[spoiler="Содержимое раздачи"]
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-5.6.5p4.exe - установщик Unity
UnityStandardAssetsSetup-5.6.5p4.exe - установщик стандартных ассетов
[/spoiler]
[spoiler="Установка и лечение"]
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.
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[spoiler="Скриншоты"]



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[spoiler="Скриншоты окна About"]

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