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Unity Pro 5.6.4 p4 x64 [2017, ENG] torrent


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Total Size: 3.42 GB
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Uploader:
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Torrent added:2017-10-17 10:28:00

Download Unity Pro 5.6.4 p4 x64 [2017, ENG] torrent




Torrent Description
Программы и Дизайн » Программы для работы с мультимедиа и 3D » 3D моделирование, рендеринг и плагины для них

Unity Pro 5.6.4 p4 x64

Год/Дата Выпуска: 2017
Версия: 5.6.4 Build p4
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

08.12.2017 Обновлено до версии 5.6.4p4. Просьба перекачать торрент.
[spoiler="Доп. информация (на сайте разработчика):"]
Примечания к выпуску
Обзор движка Unity 5
Сравнение тарифных планов
FAQ
[/spoiler]
[spoiler="Информация о патче p4:"]
Fixes

896143 - Audio: Quality of atrac9 clips can now be adjusted properly in the audio importer.
954607 - Editor: Fixed occasional hang during Editor startup.
953161 - Editor: Fixed player settings not using the default icon when there are none specified.
854349 - GI: Fixed Enlighten not generating lightmaps for meshes imported without UVs and with Generate Lightmap UVs option enabled.
(925552) - GI: Fixed project build errors when Reflection Probes Projection setting in Tier1(Graphics Settings) is unchecked.
(754298) - GI: Fixed terrain artefacts caused by Enlighten terrain mesh triangulation being different from the original mesh triangulation.
(939947) - GI: Fixed exception being thrown when the background color of a Reflection Probe is changed.
(935328) - GI: Fixed a crash in 'RenderTexture::DiscardContents' when opening the scene.
(None) - IL2CPP: Improve incremental build performance on OSX.
966623 - IL2CPP: Fixed crash in thread pool during shutdown.
955760 - iOS: Fixed crash when connection is lost in the middle of AssetBundle download using WWW.
(None) - Multiplayer: Fixed reliable message can be delivered twice.
(827984) - Scripting: Fixed deadlocks and pauses when using System.Threading.Monitor.
(None) - XR: Fixed mobile XR applications forcing landscape left orientation when right has been selected in the player settings.
[/spoiler]
[spoiler="Информация о патче p3:"]
Improvements

Android: Improve error messages from android sdk tools
Apple TV: Added support for attitude data coming from new AppleTV remote.
iOS: Add player setting to specify which device edges defer system gestures to the second swipe.
iOS: Add player setting to specify whether the home button should be hidden on iPhone X
iOS: Add support for iPhone X launch images.

Fixes

(944118) - Android: Fixed player crash when profiler with GPU profiling was enabled and graphics API was not OpenGL ES 3.
(776875) - Android: Fixed realtime HDR reflection probes being black on older Android devices.
(956658) - Android: Fixed build with target sdk 21-23.
(934782) - Android: Fixed permissions popup crash.
(931038) - Android: Fixed android video player stuttering and dropping frames.
(934841) - Android: Fixed android video player playback lagging after activating input field.
(942625) - Android: Fixed symbols.zip not including symbols file
(943438) - Animation: Fixed assert when loading AnimationClip asynchronously in AssetBundles.
(926559) - Editor: Fixed lightmaps being generated even when the scene does not contain any baked light contribution.
(949574)GI: Progressive Lightmapper crashes with transparent shader.
(951089) (949036) iOS: Fixed support for fonts of Tibetan, Armenian, Braille, Georgian and Thai languages in iOS 10 and iOS 11.
(962350 960914) - iOS: Fixed the Screen.dpi() method in the Trampoline code not returning the correct number of DPI in iPhone 8, iPhone 8+ and iPhone X. Also fixed the iPhone 8+ and iPhone X model checking.
(887019) - Lighting: Fixed issue where Progressive Lightmapper was not transmitting indirect rays through translucent objects.
(963867 956196) - OSX: Fix Editor crash when using GLCore on High Sierra with Intel 6xxx series GPU.
[/spoiler]
[spoiler="Информация о патче p2:"]
Fixes

(930830) (936512) - AI: Fixed unwanted gap in the NavMesh produced by a concave edge crossing a tile boundary. (956599) - Android: Fixed header availability in UnityWebRequest when response uses chunked transfer. (943954) (924891) - Animation: Fixed an irrelevant assert in Animation Component. (942296) - Build: Fixed exceptions in OnPreProcessBuild not halting the build process correctly. (920536)(920116) (958239) (947004 - Build: Fixed a crash in BuildReporting::BuildReport::BeginBuildStep caused when BuildAssetBundles was being called from an OnPreprocessBuild callback. (935463) - Graphics: Fixed updating of bounding boxes for SkinnedMeshRenderers with 'Update When Offscreen' set. (955082) - Graphics: Fixed an issue where performing an undo on a Static Lightmap Object caused an error related to transforms to be reported. (963062) - OSX: Fixed hang for Metal when using MSAA on OSX 10.11 for Nvidia GPUs. (None) - OSX: Fixed startup crash on OSX 10.11 and iOS 7 with Metal. (946307) - Physics: Fixed GameObject with a disabled cloth component not following parent's transform. (951901) - Scripting: Fixed crash in debugger when trying to stop while a single step operation is in progress (949127) - Scripting: Fix 64-bit type packing in the iOS runtime (959867) - tvOS: Fixed icon asset catalog setup when certain multi-layer icons are missing. (759166) - UWP - Fixed "Run in Background" player setting not making player to ignore minimize events. (962253) - VR: Fixed iOS Google VR Podfile not reporting the correct version. (941166)(775206 - WebGL: Enabled fullscreen support in Safari >= 10.1. (957491) - XR: Fixed issue with Camera.stereoSeparation being incorrectly applied to Oculus HMDs. (None) - XR: Fixed android driver issue by invalidating the depth and stencil buffers at the same time. (892084) - XR: Fixed camera aspect ratio after disabling VR.
[/spoiler]
[spoiler="Информация о патче p1:"]
Improvements

Global Illumination: Added ATrous filter for the Progressive Lightmapper.
iOS: Add identification enums for iPhone 8, 8+ and X.
Multiplayer: Increased send bandwidth for web sockets.
tvOS: Implement support for 4K AppleTV icons and splashscreens.

Fixes

(916719) - APIUpdater: Fixed unnecessary reference to mscorlib 4.0 being added to assemblies in some cases.
(none) - DX12: Fixed copy queue memory leak.
(938617) - DX12: Fixed constant buffer memory being overwritten in certain circumstances.
(925955) - DX12: Fixed bad pipeline state issue causing errors.
(879511) - Editor: Fixed an error messages when enabling Version Control "Work Offline" mode e.g. "InvalidOperationException: Operation is not valid due to the current state of the object".
(944934, 935602) - Editor: Fixed an issue where LogAssert.Expect would ignore the the logtype when finding a satisfying event when running playmode and editmode tests.
(940837, 910845) - Editor: The generated TestResults.xml when running playmode and editmode tests is now updated to be in NUnit3 format.
(950990) - Graphics: Metal: Fix occasional GPU hangs when dispatching compute shaders.
(667190) - Graphics: Fixed "group < 0x7fff" errors when hitting undocumented limit for LOD groups.
(930666) - Graphics: Report an error instead of crashing when Mesh has invalid positions e.g. NaN.
(932065) - Graphics: Fixed camera rendering to a temporary RenderTexture from clearing the stencil bits when it shouldn't i.e. for HDR cameras.
(926718) - Graphics: Fixed a crash in CameraStackRenderingState::ReleaseResources e.g. searching in Hierarchy window.
(933768) - Graphics: Fixed D3D11 errors in scenes containing a Camera that has HDR enabled and depth-only clear.
(921598) - Graphics: Fixed the Sprite Mode in the Inspector Import Settings so it defaults to Single rather than None, when an image is imported.
(939897) - Graphics: Fixed an issue where off-screen SkinnedMeshRenderer with 'update when off-screen' enabled was not skinned.
(950215) - Graphics: Fixed asserts when animations disable newly visible renderers.
(935563) - IL2CPP: Avoid stack overflow from occurring in Unity liveness logic (asset GC).
(944939) - IL2CPP: Allow SetSocketOption to work properly for add membership and remove membership with IPv6.
(none) - IL2CPP: Fixed calling System.Collections.Generic.IList1 methods on native objects that implement Windows.Foundation.Collections.IVector1 interface and calling Windows.Foundation.Collections.IVector1 methods on managed objects that implement System.Collections.Generic.IList1 interface.
(949032) - iOS: SystemInfo.supportedRenderTargetCount now correctly returns 8 for devices that support it.
(939661) - Lines: Fixed a case where looping lines with corner vertices were causing graphical corruption.
(952232, 952020) - Metal: Fixed a shader compilation regression on macOS 10.11.6 and iOS 8.x and earlier.
(none) - Multiplayer: Fixed update timers internal time after io thread resuming.
(898217) - OSX: Application.persistentDataPath always returns. Library/ApplicationSupport (instead of occasional Library/Caches).
(954747) - OSX: Fixed High Sierra OS freeze while using Local Cache Server.
(936628) - Particles: Fixed an issue where the ParticleSystem.Emit() was ignoring the playback time when reading the Main Module curves/gradients.
(937693) - Particles: Fixed an issue where Sorting Fudge was incorrect when using a Custom Sort Axis on a camera.
(910284) - Particles: Fixed an issue where some Shape Module properties could become corrupt during an upgrade (Radius, Arc, Random Direction).
(932044) - Physics: Ensure that the enter/exit collision/trigger callbacks are correctly matched when a single simulation step causes a contact to stop then start again.
(none) - Profiling: - Fixed various instabilities with Integration tests, namely suites ProfilerSuite.ProfilerDynamicSampleTests and ProfilerSuite.ProfilerCustomSamplerTests.
(930803, 904652) - Resource Management: Optimized the loading of assets performed via Resources.Load. This addresses a performance regression reported in Android platforms.
(925180, 899829) - Shaders: Fixed an issue with shadows precision on mobile platforms.
(944301) - UnityWebRequest: Fixed a resource leak when aborting an AssetBundle download, leading to higher memory usage and sometimes CPU throttling.
(946559) - Windows Standalone: Fixed an issue that caused recursive player loop error when moving window around.
(none) - XR: Fixed handling of Screen resolution changes, especially in VR
(931397) - XR: Fixed black screen on startup on Cardboard when GLES2 or GLES3 is used.
[/spoiler]
[spoiler="Содержимое раздачи"]
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-5.6.4p4.exe - установщик Unity
UnityStandardAssetsSetup-5.6.4p4.exe - установщик стандартных ассетов
[/spoiler]
[spoiler="Установка и лечение"]
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]
[spoiler="Скриншоты окна About"]

[/spoiler]

Download Unity Pro 5.6.4 p4 x64 [2017, ENG] torrent


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