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Unity Pro 2017.2.0 p4 x64Год/Дата Выпуска: 2017
Версия: 2017.2.0 Build p4
Разработчик: Unity Technologies
Сайт разработчика:
https://unity3d.comРазрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует
Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.
Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.
05.12.2017 Обновлено до версии 2017.2.0p4. Просьба перекачать торрент.[spoiler="Доп. информация (на сайте разработчика):"]
Примечания к выпускуОбзор движка Unity 5Сравнение тарифных плановFAQ[/spoiler]
[spoiler="Информация о патче p4:"]
Improvements
Scripting: Added command line option "overrideMonoSearchPath" for desktop standalone players (OSX, Windows).
XR: Added PlayerSettings Get/SetVirtualRealitySupported, Get/SetVirtualRealitySDKs, and GetAvailableVirtualRealitySDKs for aquiring and setting the XR Settings on Virtual Reality Supported toggle and Virtual Reality SDKs list.
XR: Enabled single-pass stereo rendering for Windows MR.
Fixes
(968721) - 2D: Fixed switching platform and building project without making any changes will not cause Sprite Atlas asset to change.
(961094) - Android: Fixed crash on some Adreno devices.
(963291) - Android: Fixed plugin importer architecture selection.
(959908) - Android: Fixed loading player data for very specific file sizes/content.
(964073 - DirectX 12: Fixed a crash when running on Windows 7 machine with first API in the list being DX12 and Graphics Jobs enabled.
(947024) - Editor: Fixed incorrect wrap icon button in particle curve editor window.
(953161) - Editor: Fixed player settings not using the default icon if non are specified.
(962721) - Editor: Fixed incorrect tool placement when pivot mode was set to Center.
(968535) - Editor: Fixed editor restart prompt when selecting the same Active Input Handling option.
(956577) - GI: Fixed 'Show Lightmap Resolution' checkbox not working.
(962696) - Graphics: Fixed batching with unused stencil bit in G-Buffer pass.
(None) - Multiplayer: Fixed reliable message being delivered twice.
(964731) - OSX: Fixed incorrect mouse position when running in full screen and non-native aspect ratio.
(944450) - Package Manager: Fixed initialisation failure when host file is missing or empty.
(957000) - Package Manager: Fixed creation of empty folder named 'etc'.
(957436) - Package Manager: Fixed error/crash if there is a comma symbol in the project name.
(965605) - Physics: Ensured that loading a scene with a Rigidbody2D with simulation off allows interpolation when simulation is subsequently turned on.
(963200) - Physics: Ensured that manual transform sync correctly updates the Rigidbody2D pose correctly.
(967740) - Physics: Ensured that 'Collision2D.GetContacts()' returns a single contact when passing a single element array.
(956316) - Playables: Fixed crash when setting an invalid source playable.
(969932) - UI: Fixed RectMask2D not masking when it's child has a child with Mask and Image components inside the RectMask2d area.
(964652) - Video: Fixed clip from asset bundle not played.
(969297) - Video: Fixed muting game view does not mute video audio.
(969298) - Video: Fixed video not playing in build when building for another platform.
(969299) (937173) - Video: Fixed inspector preview not cropping title.
(966690) - Video: Fixed erroneous stride crash on Windows.
(973008) - Video: Fixed crashing RemoteWebCamTexture (when using the Unity Remote helper app) when marked DontDestroy.
(973005) - Video: Fixed editor crash when previewing/playing video on older OSX version.
(962204) - Video: Fixed video decoding errors due to bad file I/O for high res/bitrate video.
(973009) - Video: Fixed Video Player component rendering video with artifacts on OSX.
(900105) - WebGL - Fixed missing logo/progress bar during loading screen.
(966173) - XR: Fixed Daydream applications hanging before quiting to Android home when calling Application.Quit.
(None) - XR: Fixed forcing LandscapeLeft default Orientation on all mobile VR applications.
(953314) - XR: Fixed Windows Mixed Reality XAML apps not able to get back to exclusive mode after blooming to the shell.
(954629) - XR: Fixed Windows Mixed Reality XAML apps launching to a black screen.
(922492) - XR: Fixed Windows Mixed Reality XAML apps not rendering on desktop.
(963878) - XR: Fixed Windows Mixed Reality apps rendering with incorrect eye offsets.
[/spoiler]
[spoiler="Информация о патче p3:"]
Improvements
Android: Proguard is no longer enabled by default for gradle release builds.
Android: Release gradle builds now signed with a debug key instead of failing to build.
GI: Various lightmap seam stitching improvements for Progressive Lightmapper.
IL2CPP: Improved incremental build performance on OSX.
Playables: Updated the Playable API documentation.
Playables: Updated Playable.ConnectInput to take take an optional weight parameter.
Fixes
(934841) - Android: Fixed android video player playback starting to lag after activating input field.
(931038) - Android: Fixed android video player stuttering and dropping frames.
(942625) - Android: Fixed symbols.zip not including symbols file.
(951350) - Collab: Fixed project manifest not being tracked in Collab.
(957525) - Editor: Fixed incorrect framing of GameObject hierarchies in Scene View.
(953301) - Editor: Fixed SceneView bounds calculations not taking multiple colliders and renderers into account when calculating the framing and centre - point.
(947024) - Editor: Fixed curve WrapModeIcon drawing when the Curve window is embedded into another window.
(943051) - Editor: Fixed Scene view picking sometimes not selecting the topmost object.
(961428 925381) - Editor: Fixed issue where performing a drag and drop operation to a GameObject that is being edited in the Preview window of Timeline would apply changes to its associated Prefab that cannot be reverted.
(935149) - GI: Fixed MaterialPropertyBlock values for Meta pass when using on terrain mesh with Realtime GI.
(929875) - GI: Fixed the UI in inspector not correctly showing light mode when multiple lights are selected.
(851817) - GI: Fixed crash when deleting Speedtree asset files from project folder when in use by prefab.
(930221) - GI: Fixed shadows when shadow prepare job is not run.
(950907) - Graphics: Fixed potential hang with DirectX11 or DirectX12 when using different sized render targets and multiple cameras.
(954828) - Graphics: Fixed culling of projectors not matching Editor scene cameras..
(840098) - Graphics: Fixed incorrect calculation of the Umbra occlusion culling near plane from the camera settings.
(956877) - Graphics: MeshRenderers with disabled "Dynamic Occluded" property were not being frustum culled.
(952043) - IL2CPP: Fixed crash when calling Socket.GetSocketOption using latest scripting runtime.
(943671) - IL2CPP: Fixed ArgumentException when accessing Socket.LocalEndPoint.
(966623) - IL2CPP: Fixed crash in thread pool during shutdown.
(966830) - iOS: Fixed an issue where the development team ID was not written to the Xcode project in manual signing mode.
(962793 960914) - iOS: Fixed the Screen.dpi() method in the Trampoline code not returning the correct number of DPI in iPhone 8, iPhone 8+ and iPhone X.
(963865) - OSX: Fixed Editor crash when using GLCore on High Sierra with Intel 6xxx series GPU.
(957044) - Physics: Fixed Collider2D crashing when disabled by an animation.
(960530) - Physics: Fixed previously ignored collision not being ignored when recreating 2D physics contacts.
(960775) - Prefabs: Fixed issue where resetting SerializedProperty.prefabOverride for one property could incorrectly reset other properties.
(None) - Shaders: Fixed importing a shader include file only clearing the include cache on a single shader compiler process leaving all the other processes with outdated include files in the cache.
(944334) - Graphics: Fixed issue where some user shader keywords were handled incorrectly leading to compilation errors when building for standalone.
(951036) - UWP: Fixed issue where ComputeBuffer.SetData() and ComputeBuffer.GetData() returned empty result when running on .NET scripting backend and the array types weren't referenced from any parameters.
(None) - Video: Fixed crash in VideoPlayer when stopping and callbacks were pending.
(None) - VR: Fixed incorrect stereo eye offsets in Windows Mixed Reality.
(910488) - WWW: Fixed reading of local files not working in UWP with UnityWebRequest.
(949418) - WWW: Fixed WWW class regressions related to throwing NullReferenceException
(None) - XR: Fixed Windows Mixed Reality applications not reporting an updated boundary if it has been reconfigured while the app was running.
Known Issues
(971024) - Editor: Focusing on Canvas focuses on child object when pivot is in center mode.
(971895) - Editor: Center pivot point of UI objects is not consistent.
[/spoiler]
[spoiler="Информация о патче p2:"]
Improvements
2D - Improved the name for the packed texture generated by a Sprite Atlas.
Android - Changed "Bundle Identifier" to "Package Name" in associated error messages.
Android - Improved error messages from android sdk tools.
Apple TV - Added support for attitude data coming from new AppleTV remote.
Editor - Fix labels for LZ4 compression to be less confusing
iOS - Added player setting to specify which device edges defer system gestures to the second swipe.
iOS - Added player setting to specify whether the home button should be hidden on iPhone X.
iOS - Added support for iPhone X launch images.
Linux - Improved native plugin lookup.
Video - Removed audio glitches that follow seek/underruns in VideoPlayer.
XR - Updated Vuforia to version 6.5.23.
Fixes
(None) - 2D: Fixed the generation of Sprite Physics Shape for Sprites when the Texture is set to multiple Sprites mode, has no user Sprite Physics Shape set and does not generate a tight mesh for the Sprite.
(None) 2D: Fixed SortingGroup not applying sorting changes when child objects are duplicated or added dynamically.
(960807) 954812) - 2D: Fixed tiled sprite renderer crash when a sprite is being packed in a Sprite Atlas which is not included in the build.
(960808) 953058 - 2D: Fixed crash when Sprite Atlas scale results in a non-power-of-two texture and Crunch Compression is enabled.
(952529) - 2D: Fixed Tilemap Move to show correct Move preview.
(None) 2D: Fixed SetMinMax for Bounds/RectInt.
(935433) - AI: Fixed NavMesh.SamplePoint failing for meshes in range when another navmesh was below the point and out of range.
(946913) 944118) - Android: Fixed a player crash caused by enabling GPU profiling when the selected graphics API was not OpenGL ES 3.
(776875) - Android: Fixed realtime HDR reflection probes being black on older Android devices.
(None) Android: Fixed project export overwriting res/ directory when exporting to keep local changes to layouts etc. intact.
(956658) - Android: Fixed android build failing with target SDKs 21-23.
(934782) - Android: Fixed crash while processing input during destruction.
(943954) - Animation: Fixed assert in play mode when Culling Type is set to "Based on Renderers".
(927919) - Animation: Fixed an issue where PrepareFrame was called at the wrong moment in the frame.
(964932) (943438)- Animation: Fixed assert when loading AnimationClip asynchronously in AssetBundles.
(956272) - DX12: Fixed memory leak when rendering procedurally generated meshes while using the Direct3D12 graphics API in the Windows Standalone build.
(946958) - Editor: Fixed crash while processing input during destruction.
(913869) - Editor: Reduced size of LightingDataAsset when baking light probes with multiple scenes loaded.
(926559) - Editor: Fixed an issue where lightmaps are generated even though the scene does not contain any baked light contribution.
(754298) - GI: Fixed terrain artifacts caused by Enlighten terrain mesh triangulation being different from the original mesh triangulation.
(854349) - GI: Fixed Enlighten not generating lightmaps for meshes imported without UVs and with Generate Lightmap UVs option enabled.
(946517) - GI: Fix a crash in ApplyMaterialPassWithCache when generating lighting and Lightmap Static option is enabled.
(685764) - GI: Fixed terrain trees do not casting shadows into baked lightmaps.
(955739)(955667 - GI: Fixed navigating in scene view restarting baking when trees are painted on terrain.
(924464) - Graphics: Fixed incorrect definition of _ShadowCoord in AutoLight.cginc leading to unexpected compilation errors or extra useless interpolator.
(925552) - Graphics: Fixed project build errors when Reflection Probes Projection setting in Tier1(Graphics Settings) is unchecked.
(935328) - Graphics: Fixed a crash in 'RenderTexture::DiscardContents' when opening the scene.
(939947) - Graphics: Fixed exception being thrown when the backgroung color of a Reflection Probe is changed.
(944413) - Graphics: Fixed crash when creating sprite with unsupported texture format.
(948887) - IL2CPP: Fixed calling DateTime.Parse() in IL2CPP builds for UWP throwing IndexOutOfRangeException.
(955991) - IL2CPP: Prevented an intermittent crash in the GC for on PS4.
(950637) - IL2CPP: Improved stack traces for NullReferenceException cases on iOS when Xcode 8.3.1 or later is used with release builds.
(947807) - IL2CPP: Added support in IL2CPP for Module.ScopeName property, which is used by Assembly.GetModule() to find a module in an assembly by name.
(None) IL2CPP: Fixed calling native ICommand interface methods on managed and native objects.
(950465) - IL2CPP: Fixed marshaling System.DateTimeOffset to Windows.Foundation.DateTime when passing it to Windows Runtime APIs.
(944157) - IL2CPP: Fixed an exception that would occur during conversion when processing an exception filter that calls a method.
(935563) - IL2CPP: Fixed stack overflow from occurring in Unity liveness logic (asset GC).
(947420) - IL2CPP: Implemented a previously unimplemented internal call method to support System.Environment.HashShutDownStarted property.
(944939) - IL2CPP: Fixed SetSocketOption not working properly for add membership and remove membership with IPv6.
(None) IL2CPP: Fixed calling System.Collections.Generic.IList`1 methods on managed and native objects.
(930386) - IL2CPP: Fixed unimplemented COM related internal calls in System.Runtime.InteropServices.Marshal class.
(955685) - iOS: Fixed support of wide colors on new devices.
(951089) (949036) - iOS: Fixed support for fonts of Tibetan, Armenian, Braille, Georgian and Thai languages in iOS 10 and iOS 11.
(887019) - Lighting: Fixed issue where Progressive Lightmapper was not transmitting indirect rays through translucent objects.
(924597) - Lighting: Fixed asset bundles not working correctly with global illumination data.
(963059) - OSX: Metal: Fix hang when using MSAA on OSX 10.11 on Nvidia GPUs
(956592) - Particles: Fixed burst curves on new particle systems not being initialized.
(956753) - Particles: Fixed issue with incorrect bounds calculation causing incorrect culling in rare cases.
(957633) - Particles: Fixed scripted emission emitting particles in the wrong direction, if transform was moving/rotating.
(946356) - Physics: Fixed cloth pointer not being set to null to null in SkinnedMeshRenderer when deactivating causing attempted use of deallocated object.
(945332) - Physics: Fixed colliders missing pose updates when they were inactive during the scene load.
(948866) - Physics: Fixed physics settings being always marked as dirty on the editor start, even when nothing was changed.
(763091) - Scripting: Fixed crash if delegate is created on un-inflated generic type.
(951901) - Scripting: Fixed crash in debugger when trying to stop while a single step operation is in progress.
(952069) - Scripting: Fixed XMM registers being trampled in 64-bit mode.
(949127) - Scripting: Fixed alignment of 64-bit types on iOS.
(952292) - Scripting: Fixed crash when closing Windows Standalone player with Alt-F4 using latest scripting runtime.
(944464) - Scripting: Fixed crash on OSX when socket error ENXIO is encountered.
(807575) - Scripting: Fixed crash when struct has array field of same type.
(956129) - Timeline: Fixed crash when deleting animation track which has a binding attached to an ActivationTrack.
(960039) 938534) - Timeline: Fixed timeline window having a white background when running on .NET 4.6 depending on the set system language.
(959867) - tvOS: Fixed icon asset catalog setup when certain multi-layer icons are missing.
(949209) - UWP: Fixed Unity not referencing facade class libraries when targeting UWP and using IL2CPP with .NET 4.6 API Compatibility level.
(940555) - UWP: Fix building VS project after manually switching it to Windows SDK 15063 on .NET scripting backend.
(955651) - UWP: Fixed Reference Rewriter complaining about missing operators == and != on System.Type on .NET scripting backend.
(937501) - UWP: Fixed StateMachineBehaviour not working on private fields before loading any scenes on .NET scripting backend.
(945336) - UWP: Fixed an assert when trying to access missing material properties on debug builds.
(759166) - UWP: Fixed "Run in Background" player setting not causing player to ignore minimize events.
(940942) - WebGL: Fixed missing slash in WebRequest formatted blob url when using https.
(918146) - Windows: Fixed DictationRecognizer asserting when stopping or starting the speech recognition twice in a row.
(None) XR: Added back Stereo Display (non head-mounted).
(892084) - XR: Fixed camera aspect ratio not being preserved when switching from VR to non-VR.
(959749) - XR: Fixed a performance regression on Microsoft HoloLens.
(None) XR: Fixed stereo separation regression on Oculus HMDs.
(None) XR: Updated the code to invalidate the eye texture's depth and stencil in one call.
(None) XR: Fixed an issue with blitting between VR and non-VR render textures.
(None) XR: Removed some unnecessary graphics API state resets.
(962253) - XR: Fix Podfile version to reflect correct version
(927404) (953255) XR: Fixed a rendering issue on Windows Mixed Reality when using multiple cameras with different depth ranges
(None) XR: Fixed issues with using values other than 1.0 for eyeTextureResolutionScale on Windows MR.
(None) XR: Fixed background rendering in ARCore apps running on Pixel XL no longer appearing stretched.
[/spoiler]
[spoiler="Информация о патче p1:"]
Improvements
2D - Exposed methods to set and retrieve Physics Shape from a Sprite.
2D - Sprites created by importing a texture now have a default Physics Shape generated.
Graphics - Added APIs to retrieve areas safe for UI rendering. Currently supported on iOS and tvOS only.
iOS - Added identification enums for iPhone 8, 8+ and X.
Shaders - Concatenated matrix macros (e.g. UNITY_MATRIX_MVP) are now changed to static variables to avoid repeated calculations.
tvOS - Implemented support for 4K AppleTV icons and splashscreens.
XR - Improved performance on Windows Mixed Reality by removing a potential thread stall that would occur whenever beginning a new frame while the previous frame had not completed presenting.
Fixes
(947462) - 2D: Fixed updating an active Tilemap palette prefab not exposing it into the SceneView.
(951514) - 2D: Fixed TilemapRenderer showing tiles when Tilemap.ClearAllTiles() is called.
(952556) - 2D: Fixed ReflectionTypeLoadException from TilePalette when TilePalette is opened with 4.6 .Net and a user assembly cannot be loaded.
(930830)(959526) - AI: Fixed unwanted gap in the NavMesh produced by a concave edge crossing a tile boundary.
(945953) - Android: Fixed shader compile error on devices not supporting GL_FRAGMENT_PRECISION_HIGH.
(944091) - Android: Fixed setting multiple response headers with same name in UnityWebRequest.
(924891) - Android: Disable GPU fences for two Android 6 devices which have been found to have compatibility issues causing performance loss: HTC 10 and LG G5 SE.
(945292) - Animation: Fixed case where sprite and material reference were not animatable at the same time in the SpriteRenderer.
(945035) - Animation: Fixed case where transition between animations makes GetIKRotation and GetIKPosition returned incorrect value.
(952170) - Animation: Fixed CurveField not updating animation curve when reference changes from render to render.
(941945) - Animation: Fixed being unable to set the transition time in Animator.CrossFade().
(948768 947491) - Animation: Fixed bool property not properly restored to initial value when exiting animation window.
(931359 931267) - Asset Import: Fixed psd import issue where a psd looked different from a png.
(931944) - AssetDatabase: Fixed an issue where AssetDatabase.GetSubFolders() didn't return any results, and updated the manual to reflect that this method only accepts relative paths.
(942296) - Build: Exceptions in OnPreProcessBuild will now halt the build process correctly.
(941192) (958237) - Build Pipeline: Fixed a crash in BuildReporting::BuildReport::BeginBuildStep caused when BuildAssetBundles was being called from an OnPreprocessBuild callback.
(905397 918819) - Editor: Fixed importing a cubemap with invalid metafile crashing.
(948326 930624) - Editor: Fixed Plugin Inspector showing only one option in Framework Dependencies when switching to iOS platform and .NET 4.6
(950172) - Editor: Fixed crash when dragging component without managed instance to hierarchy.
(942923) - Graphics: Fixed atlased ETC1 textures with split alpha rendering in editor outside of play mode.
(939897) - Graphics: Fixed an issue where an off-screen SkinnedMeshRenderer with 'update when off-screen' enabled was not being skinned.
(950215) - Graphics: Fixed asserts when animations disable newly visible renderers.
(None) - Graphics: Fixed GL_INVALID_ENUM error with OpenGL ES when using point primitives.
(946068) - Graphics: Fixed not being able to set any Mesh on a Skinned Mesh Renderer.
(942563) - Graphics: Fixed crash when certain variables of CustomRenderTexture are used in script.
(941334) - Graphics: Fixed Tree shadows being culled when zoomed in on Occlusion Visualization mode.
(944223) - Graphics: Fixed object with "Dynamic Occludee" property being disabled rendering in Preview window when selecting a different object.
(912323) - Graphics: Added error message for graphics APIs that do not support texture wrap mode "mirror once" (Android Vulkan, Android GLES3 and WebGL).
(947342) - Graphics: Emit error messages instead of assert when the screen position is out of view frustum.
(None) - Graphics: Fix Vulkan validation layer errors associated with image barriers.
(941149) - Graphics: Fix Vulkan validation layer errors (on Windows) when switching to fullscreen.
(948053) - Graphics: Fixed specific case where not all requested shader variants ending up in an asset bundle.
(932940) - Graphics: Fixed D3D11 driver assert message and potential crash "Invalid mask passed to GetVertexDeclaration() when using post-effect".
(935463) - Graphics: Fixed updating of bounding boxes for SkinnedMeshRenderers with 'Update When Offscreen' set.
(942401) - iOS: Fixed screen not always automatically rotating correctly after disabling and enabling auto-rotation.
(949032) - iOS: Fixed SystemInfo.supportedRenderTargetCount not correctly returning 8 for devices that support it.
(949361) - iOS: Fixed crash in Handheld.PlayFullScreenMovie when playback ends.
(847499) - Lighting: Fixed maximum lightmap import size.
(954747) - OSX: Fixed High Sierra OS freeze while using Local Cache Server.
(941076) - Particles: Fixed Birth SubEmitter not always firing when using random between two constants lifetime.
(950833) - Physics: Fixed PlatformEffector2D not ignoring contacts involving trigger colliders.
(941024) - Physics: Fixed RigidBody2Ds being woken when set to "StartAsleep" sleep mode.
(953653) - Physics: Fixed Collider2D material changes not being propagated to existing contacts.
(932044) - Physics: Ensure that we correctly match enter/exit collision/trigger callbacks when a single simulation step causes a contact to stop then start again.
(946307) - Physics: Fixes GameObject which has a disabled cloth component not following parent's transform.
(953068) - Scripting: Fixed Awake containing the wrong transform values when instantiated.
(958250 955089) - Scripting: Fixed startup-crash on macOS 10.13 when using multiple monitors.
(951875 899729) - Shaders: Fixed shadow precision for mobile platforms.
(935126)(941827) - Shaders: Disable instancing support when performing surface shader analysis.
(927339) - Shaders: Fixed incorrect translation to GLSL of compute shaders using bfi instructions with mask operators.
(943340) - Shaders: Fixed incorrect translation of shaders using resinfo with mask operators.
(None) - Shaders: Fixed HLSLcc shader conversion not handling F32TO16 and F16TO32 opcodes.
(951780) - Terrain: Fixed crash when loading a non read/write enabled texture from an asset bundle. Texture will not be shown unless it is marked as read/write.
(None) - UI: Fixed many bugs/performance problems caused by driven properties in uGUI by reverting to the 2017.1 driven property system.
(None) - Video: Fixed VideoPlayer CameraNear/FarPlane RenderModes when used in conjunction with VR.
(946124) - Web: Fixed POST key/value dictionary containing very long values in UnityWebRequest.
(949038) - Web: Fixed WWW.responseHeaders returning null.
(943241) - WebGL: Fixed MS Edge detection.
(946393) - WebGL: Fixed divide by zero when AudioSource.pitch is zero.
(949858) - WebGL: Fixed Timeline crash on missing DSPConnection::setMix().
(931829) - Windows: Fixed ProcessMouseInWindow causing CPU spikes up to 4ms on Standalone builds.
(899209) - Windows: Fixed Windows touch input events being out of sync from positioning events.
(860330) - Windows: Fixed loading animation on cursor continuing to play after the game is loaded.
(946829) - XR: Fixed landscape left being forced when landscape right is disabled.
(931397) - XR: Fixed black screen on startup on Cardboard when GLES2 or GLES3 is used.
(927404) - XR: Fixed incorrect culling when using multiple cameras with Windows Mixed Reality.
(950519) - XR: Fixed Assert when playing Mixed Reality applications in Editor without Mixed Reality Portal running.
(952039) - XR: Fixed Holographic Simulation not working in Editor.
(943109) - XR: Eliminated errors and warnings showing per frame in console during Holographic Emulation.
(948814) - XR: Fixed crash in Editor when toggling play mode aftering blooming to shell on Windows Mixed Reality.
(956693) - XR: Fixed issue with "Unsupported texture format .." warnings appearing when XR is enabled.
(None) - XR: Fixed stretched background image for ARCore apps running on Samsung S8.
(909869) - XR: InputTracking.Recenter is now hooked up properly on Windows Mixed Reality.
(942154) - XR: Tracking loss screen no longer appears on WindowsMR headsets, now mimics the behavior of other platforms during tracking loss.
(945163) - XR: Tracking space type now falls back to Stationary when boundary hasn't been configured.
(946714) - XR: Fixed issue with being able to set tracking space type to Stationary.
(949193) - XR: Camera transform changes during and after tracking loss now mimics other platforms' behavior.
Known Issues
(963224 - Graphics: Graphical glitches on certain materials when creating a build for Android devices with Vulkan API using Standard shader. -(966036) - Editor: Input field stays highlighted after Enter key is pressed.
[/spoiler]
[spoiler="Системные требования"]
Для разработки OS: Windows 7 SP1+, 8, 10; Mac OS X 10.9+. (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Остальное зависит, главным образом, от сложности ваших проектов.
Дополнительные требования к платформе разработки: iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
Android: Android SDK и Java Development Kit (JDK).
Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы: Universal Windows Platform (UWP): Windows 8.1 (64-bit), Visual Studio 2015 or later and Windows 10 SDK;
Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++. WebGL: Mac OS X 10.9+ or Windows 7 SP1+ (64-bit editor only).
Для запуска игр UnityВообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования: Настольная система: OS: Windows XP SP2+, Mac OS X 10.9+, Ubuntu 12.04+, SteamOS+.
Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Центральный процессор: поддержка набора инструкций SSE2. Для iOS-плеера требуется iOS 7.0 или выше (не работает на 6.0).
Android: OS 4.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
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[spoiler="Содержимое раздачи"]
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-2017.2.0p4.exe - установщик Unity
UnityStandardAssetsSetup-2017.2.0p4.exe - установщик стандартных ассетов
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[spoiler="Установка и лечение"]
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_lic.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.
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[spoiler="Скриншоты"]



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[spoiler="Скриншоты окна About"]

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