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Unity Pro 2017.1.1 p4 x64 [2017, ENG] torrent


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Download Unity Pro 2017.1.1 p4 x64 [2017, ENG] torrent




Torrent Description
Программы и Дизайн » Программы для работы с мультимедиа и 3D » 3D моделирование, рендеринг и плагины для них

Unity Pro 2017.1.1 p4 x64

Год/Дата Выпуска: 2017
Версия: 2017.1.1 Build p4
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

04.10.2017 Обновлено до версии 2017.1.1p4. Просьба перекачать торрент.
[spoiler="Доп. информация (на сайте разработчика):"]
Примечания к выпуску
Обзор движка Unity 5
Сравнение тарифных планов
FAQ
[/spoiler]
[spoiler="Информация о патче p4:"]
Fixes

(945953) - Android: Fixed a shader compile error on devices not supporting GL_FRAGMENT_PRECISION_HIGH.
(938978) - Animation: Fixed animation events firing twice when using Animator manual update.
(930814) - Animation: Fixed a crash when spawning an Animator with a state machine that uses OnStateMachineEnter.
(935602, 944933) - Editor: Fixed an issue where LogAssert.Expect would ignore the the logtype when finding a satisfying event when running playmode and editmode tests..
(910845, 940838) - Editor: The generated TestResults.xml when running playmode and editmode tests is now updated to be in NUnit3 format.
(942253) - Editor: Crash on macOS when canceling undock of Hierarchy or Scene View has been fixed.
(921598) - Graphics: Fixed sprite mode to be not a blank when texture type was change via script.
(none) - Multiplayer: Force sync internal timers internal time after io thread resuming.
(930933) - Particles: Fixed a performance regression when using Size modules.
(889059, 947404) - Video: Fixed audio getting desynchronized from video after seek operations.
(946558) - Windows Standalone: Fixed an issue that would sometimes cause recursive player loop error.
(933341, 942734) - Windows Store Apps: Fixed an issue where input was being queued on scene load.
(941345, 942736) - Windows Store Apps: Fixed an issue that was preventing Unity from loading if it is part of an optional store package
[/spoiler]
[spoiler="Информация о патче p3:"]
Improvements

2D: Sprite atlas packing will now spend less time reconciling sprite from cache atlas. Previously this was slow, especially in a new editor session.

Changes

2D: Sprite atlas packing will now cancel and return an error if there exist sprite(s) with size larger than the pre-determined atlas max size.

Fixes

(937147, 946596, 937126, 946595) - 2D : Editing 2D primitive asset no longer result error in console.
(935087) - Animation : Fixed alpha channel being animated when in linear color mode.
(945292) - Animation : Fixed a case where sprite and material reference were not animatable at the same time in the SpriteRenderer.
(945035) - Animation : Fixed a case where transition between animations makes GetIKRotation and GetIKPosition returned incorrect value.
(921652, 941913) - Build pipeline : Fixed the behaviour of the build process so that all the scripts get recompiled if the build process fails.
(941177) - Editor : Fixed prefab preview displaying all game objects in each individual game object preview during multi-selection.
(none) - Editor : Don't give fatal error on plugin importer query for nonexistent platform
(943905) - Editor : Fixed sprite preview generation.
(936062, 942636) - Editor : Fixed modifiers being discarded when pressing hotkey.
(829193) - Graphics : Fixed occlusion culling of shadows within the camera sightline.
(899729, 925179) - Graphics : Changing worldPos in gles2 to be fp32.
(950945, 950947) - Graphics : Metal: Eliminate z-fighting artifacts on certain devices.
(947420) - IL2CPP : Implemented a previously unimplemented internal call method to support System.Environment.HashShutDownStarted property.
(944939) - IL2CPP : Allow SetSocketOption to work properly for add membership and remove membership with IPv6.
(none) - IL2CPP : Fixed calling System.Collections.Generic.IList1 methods on native objects that implement Windows.Foundation.Collections.IVector1 interface and calling Windows.Foundation.Collections.IVector1 methods on managed objects that implement System.Collections.Generic.IList1 interface.
(944462) - iOS : Fixed a occasional crash on iOS when using UnityWebRequest.
(901096) - Particles : Fixed a crash when script changes quality level at runtime while Shuriken is active.
(936079) - Timeline : Fixed a crash with playable director holding a reference to a non-playable asset.
(936047) - Timeline : Fixed preview mode on humanoid root and custom tracks.
(946442) - UI : Fixed memory leak caused by profiler.
(936801) - UnityWebRequest : Fixed a possible freeze on iOS, when running multiple UnityWebRequests with custom download handler scripts.
(none) - UnityWebRequest : Fixed early availability of status code when UnityWebRequest was still running.
(none) - UnityWebRequest : Ensure that headers are available in UnityWebRequest only after all of them are received.
(none) - UnityWebRequest : Fixed possible issues aborting UnityWebRequest when using a custom download handler script.
(899259) - VR : Fixed an assert IsMatrixValid (matrix) when camera's target eye was set to left or right.
(920106, 930441) - VR : Fixed an issue were the right eye was not rendering with Single Pass rendering and camera had Allow HDR enabled.
(918916, 943111) - VR : Fixed an issue whereby CommandBuffer.Blit did not work when used in CameraEvent.AfterEverything.
(none) - VR : Improved rendering performance of Daydream and Gear VR apps.
(949510, 950758) - VR : Fixed a flickering image on Oculus when MSAA and HDR are disabled.
[/spoiler]
[spoiler="Информация о патче p2:"]
Fixes

(940999, 939414) - Android: Buildpipe - Fixed permissions popping up when providing resources in res/ .
(944010, 898416) - Android: Removed API 16 - 19 from target sdk version selection list.
(946059, 945338) - Android: Fixed black screen on startup on Android O devices.
(946377, 946349) - Android: Permissions - Fixed ephemeral permissions not popping up on Android Oreo.
(946429, 945994) - Android: SoftInput - Fixed the Korean input on Samsung phones.
(934626) - Animation: Fixed root motion not correctly aligning avatar on WebGL.
(916233) - Collab: Fixed an issue where renamed files with new changes were not being pushed to the server and were ignored when comparing client/server states.
(none) - Editor: Fixed incorrect lighting when switching to Metal device if Editor was started in OpenGL.
(946016, 935289) - Editor: Fixed an issue where OnHierarchyChange() and EditorApplication.hierarchyWindowChanged events were not sent when selecting gameobjects with previews and when adding gameobjects to a scene if they had the HideInHierarchy flag.
(none) - GI: Added A-Trous filter for the Progressive Lightmapper.
(none) - Graphics: Fixed an incorrect rendering on Metal after switching from a scene which called Shader.SetGlobalTexture with cubemap texture.
(927145) - Graphics: Fixed crash in player when using non RGBA32 format 3D textures.
(930666) - Graphics: Report an error instead of crashing when Mesh had invalid positions e.g. NaN.
(932940) - Graphics: Fixed Assert "Invalid mask passed to GetVertexDeclaration() when using post-effect" being triggered e.g. a custom post-effect.
(932065) - Graphics: Fixed camera rendering to a temporary RenderTexture from clearing the stencil bits when it should not i.e. for HDR cameras.
(923977) - Graphics: Fixed a crash when calling Graphics.SetRenderTarget with a RenderBuffer.
(926718) - Graphics: Fixed crash in CameraStackRenderingState::ReleaseResources e.g. searching in Hierarchy window.
(933768) - Graphics: Fixed D3D11 errors in scenes with a Camera having HDR enabled and depth-only clear.
(933203) - Graphics: Fixed #pragma target 4.0, 4.6, 5.0 not working on some Android devices.
(none) - IL2CPP: Fixed calling System.Collections.Generic.IDictionary2 methods on native objects that implement Windows.Foundation.Collections.IMap2 interface from managed code and calling Windows.Foundation.Collections.IMap2 methods on managed objects that implement System.Collections.Generic.IDictionary2 interface from native code.
(932981) - IL2CPP: Fixed calling Windows.Foundation.Collections.PropertySet methods that derive from IDictionary`2 interface from managed code.
(940906) - IL2CPP: Added an extra check for a method with a body but an empty instruction list to prevent a crash in IL2CPP.
(930414) - IL2CPP: Do not strip System.Reflection types used by Mono.
(938702) - IL2CPP: Prevent a NotSupportedException from occurring when System.Net.WebRequest is used with the .NET 4.6 profile on iOS.
(935563) - IL2CPP: Avoid stack overflow from occurring in Unity liveness logic.
(941950) - iOS: Fixed a crash when Low Memory was signalled very early.
(936504, 933588) - iOS: Fixed the underlying behaviour of the iOS player in order to make the Unity window to be the key window after an orientation change. This was causing problems when, for example, an attempt was made to open an URL when launching FBlogin through the Unity Facebook SDK when in portrait only autorotate state.
(947026, 940902) - iOS: Fixed Metal TextureUsage crash when Metal API Validation was enabled.
(938980) - Fixed an issue where NetworkTransport.SendMulticast caused Unity to crash.
(945175) - OSX: Fix for memory leak in LocalFileSystemOSX::Enumerate when using AssetDatabase.CopyAsset.
(948069, 926730) - OSX: Fixed Metal VSync on OSX 10.13 to follow Quality Settings.
(925709) - Particles: Removed unnecessary sync between main and graphics threads improving performance when more than one camera is rendering.
(938951) - Physics: Fixed an occasional crash due to orphaned 2D physics contacts.
(916584) - Physics: Stop invalid warning being output to console when destroying a CompositeCollider2D component.
(928582, 941997, 795258) - Profiler: Fixed a memory leak when connection switched from player to editor.
(940368) - Scripting: Fixed an infinite compilation caused by being unable to delete files in Library/ScriptAssemblies on Windows.
(923633, 944636) - Scripting: Fixed "Unity extensions are not yet initialized" assertions when opening a project on Windows.
(none) - Scripting: Fixed an issue with Unity not using the latest changes made to scripts after recompile in Unity on Windows.
(932039) - Scripting: Fix to avoid boxing of values when invoking UnityEvents if the types of the event and listener matches exactly.
(898636) - Scripting: Fixed an alignment issue for 64-bit integers and doubles on Android and other non-iOS ARMv7 platforms.
(634364) - Scripting: Fixed an internal compiler error due to yield in a lambda statement.
(940280) - Scripting: Fixed use of System.Net.WebRequest in OSX Standalone player.
(942459) - Scripting: Fixed a crash when invalid IL code was encountered.
(918046) - Scripting: Fixed a crash when Ldflda opcode is used and null check was missing.
(912607) - Scripting: Fix debugger error of "Unable to step" when trying to step over dead code blocks
(935726) - Scripting: Raise MarshalDirectiveException rather than aborting when invalid array marshaling directive is encountered.
(935563) - Scripting: Avoid stack overflow from occurring in Unity liveness logic (asset GC).
(940012) - Scripting: Fixed Marshal.StructureToPtr when a field type is a multidimensional array of blittable types.
(931981) - Scripting Upgrade: Report GC pause time correctly in profiler.
(935845) - Scripting Upgrade: Avoid allocating GC memory when calling List.Sort with Comparer`1.
(944305) - Scripting Upgrade: Fix "About" window not displaying correctly when using latest scripting runtime.
(941204) - Scripting Upgrade: Fixed a crash when using managed debugger on OSX.
(941391) - Scripting Upgrade: Fixed a crash when constructing delegate on null reference with virtual method target.
(926881) - Scripting Upgrade: Fixed a crash when inspecting values in managed debugger.
(944152) - Scripting Upgrade: Fixed a hang when closing Editor.
(921175) - Scripting Upgrade: Fixed a hang when closing Editor after opening bug reporter.
(933557, 931791) - Shaders: Addressed an internal issue that was causing the same shader to be built different as part of an AssetBundle on each successive build run. This only affected certain shaders and only occurred in macOS.
(918041, 914981) - UWP: Fixed web request not being sent.
(948876, 920816) - Video: (1) is added to VideoPlayer name when added with drag-and-drop.
(948877, 856784) - Video: Transcoding issues with uncompressed RGBA .mov .
(948878, 923258) - Video: Typo in VideoPlayer editor for Audio Source property tooltip fixed.
(944408) - Windows Standalone: Fixed Windows Standalone player failing to load Mono when built to a path with non-ascii characters in it with .NET 4.6 runtime.
[/spoiler]
[spoiler="Информация о патче p1:"]
Improvements

Graphics: When using custom shadow resolution on a light, this resolution won't be clamped as usual, allowing to reach up to 8k shadowmap if needed.
iOS: Added an Marketing icon kind for iOS and a slot for a 1024x1024 App Store icon.
Tizen: Load the first scene during displaying Splash screen.

Changes

XR : Updated Google VR NDK to 1.80.

Fixes

(941884) - 2D : Correctly use Sprite Atlas packed offset when calculating UVs for OverrideGeometry().
(941882) - 2D : Expose sRGB (gamma color space) option and packing padding option to Sprite Atlas inspector.
(935105) - AI : UpdateNavMeshData will process non read/write meshes in editor when not in playmode.
(918875) - Android : Resources.Load no longer stalls LoadScene and LoadSceneAsync.
(920126) - Animation : Fix for events not being fired during CrossFade at 0F.
(934848) - Build pipeline : Fixed a regression where the working directory of a Standalone build would default to the Assets folder, which is not allowed.
(873467) - Editor : Fixed Callback registration failed kMaxCallback crash when entering playmode.
(913251) - Editor : Fixed crash when building splash with a protrait background but no landscape background was assigned.
(925589) - Editor : Fixed ""TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD had unfreed allocations" while calling PluginImporter.SetPlatformData.
(941182) - Editor : Plugins will be correctly excluded from player build, when using combination Any Platform = true with specific platforms excluded.
(942743) - Editor : Fixed an issue where Launcher did not allow user to login and do re-activate when license was invalid.
(726487) - GI : Fixed a case of object lighting preview being empty for meshes with no normals.
(919234) - GI : Fixed an issue where creating a new scene in project window affected the lighting settings of other scenes.
(925579) - GI : Fixed shadowmask in Forward rendering when multiple directional lights are used.
(941966) - Graphics : Improved motion vectors precision when dynamic batching is disabled.
(921297) - Graphics : Fixed TrailRenderer not recording the first position when instantiated using a position and rotation value.
(923026) - Graphics : Fixed the case of Light Cookie rendering differently in Forward and Deferred mode.
(921297) - Graphics : Fixed TrailRenderer not recording the first position when instantiated using a position and rotation value.
(938089, 944773) - Graphics : Fixed a rare crash when dynamic batching was enabled.
(none) - Graphics : Made ImageEffects always use the right source buffer, and blit to the final destination if necessary.
(937886) - iOS : Fixed SetIconsForTargetGroup when settings icons for iOS
(940917) - iOS : Cardboard Enable Transition View fix added.
(933033) - Multiplayer : Properly traversing inheritance chain.
(914038) - Particles : Fixed an upgrade issue where prefab instance shape module values could get corrupted.
(930802) - Resource Management : Optimized the loading of assets performed via Resources.Load. This addresses a performance regression reported in Android platforms.
(937737) - Timeline : Fix for ExecutionEngineException being thrown at runtime when using Timeline on iOS.
(938170) - Timeline : Fixed Activation and Control Tracks when application was Paused.
(935900) - Timeline : Fix for time ruler being inaccessible after relaunching Unity.
(926861) - Timeline : Fix for timeline clips not properly being set as dirty.
(931859) - Timeline : Fix preview mode not always working for humanoid root transforms and custom clips.
(931602) - UnityWebRequest : Fixed automatic scheme prepending to web address (prepend [url=http://)]http://)[/url]
(932312) - UnityWebRequest : Allow comments in header values except when known to be unsupported.
(926842) - WebGL : Fixed file:// protocol warning on browsers that do not allow it.
(927459) - WebGL : Fixed server compression configuration warning.
(775206) - WebGL : Fixed Fullscreen mode on Safari.
(923698) - WebGL : Fixed back-buffer anti-aliasing on WebGL1.0.
(938063) - XR : Fixed volume buttons not adjusting sound for Google Cardboard applications after they had launched.
[/spoiler]
[spoiler="Системные требования"]
Для разработки OS: Windows 7 SP1+, 8, 10; Mac OS X 10.9+. (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Остальное зависит, главным образом, от сложности ваших проектов. Дополнительные требования к платформе разработки: iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
Android: Android SDK и Java Development Kit (JDK).
Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы: Windows 8.1 / Windows Phone 8.1: Visual Studio 2013 или новее и SDK для Windows 8.1;
UWP: Visual Studio 2015 или новее и SDK для Windows 10;
Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++. WebGL: Mac OS X 10.9+ or Windows 7 SP1+ (64-bit editor only). Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования: Настольная система: OS: Windows XP SP2+, Mac OS X 10.9+, Ubuntu 12.04+, SteamOS+.
Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Центральный процессор: поддержка набора инструкций SSE2. Для iOS-плеера требуется iOS 7.0 или выше (не работает на 6.0).
Android: OS 4.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
[/spoiler]
[spoiler="Содержимое раздачи"]
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-2017.1.1p4.exe - установщик Unity
UnityStandardAssetsSetup-2017.1.1p4.exe - установщик стандартных ассетов
[/spoiler]
[spoiler="Установка и лечение"]
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_lic.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]
[spoiler="Скриншоты окна About"]

[/spoiler]

Download Unity Pro 2017.1.1 p4 x64 [2017, ENG] torrent


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