Книги и журналы » Компьютерная литература » Программирование (книги)
Mostly Codeless Game DevelopmentГод издания: 2017
Автор: Ciesla R.
Издательство: Apress
ISBN: 978-1-4842-2969-9
Язык: Английский
Формат: PDF/EPUB
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 233
Описание: Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion.
Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.
What You Will Learn- Master the concepts and jargon used in game creation for the beginner
- Find the best game development suite for your project
- Make the most out of related graphics and audio production software
- Discover video game marketing essentials
Who This Book Is ForPeople with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.
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Contents at a Glance
About the Author ............................................................................ xix
About the Technical Reviewer ........................................................ xxi
Acknowledgments ........................................................................ xxiii
Introduction ....................................................................................xxv
Chapter 1: Getting Ready! .............................................................. 1
Chapter 2: Game Engine Museum ................................................. 11
Chapter 3: A Game Maker’s Lexicon: Level 1 ................................ 21
Chapter 4: Commercial Game Engines ......................................... 41
Chapter 5: Freeware Game Engines .............................................. 97
Chapter 6: Audiovisual Assets .................................................... 123
Chapter 7: Selling Your Game ..................................................... 145
Chapter 8: Knowing Your Old-School Games .............................. 161
Chapter 9: Game Developer’s Battle Station ............................... 181
Chapter 10: A Game Maker’s Lexicon: Level 2 ............................ 187
Chapter 11: The Mostly Codeless Challenge ............................... 211
Index ...................................................................................... 213
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