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Unity Pro 5.6.2 p4 x64Год/Дата Выпуска: 2017
Версия: 5.6.2 Build p4
Разработчик: Unity Technologies
Сайт разработчика:
https://unity3d.comРазрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует
Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.
Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.
24.07.2017 Обновлено до версии 5.6.2p4. Просьба перекачать торрент.[spoiler="Доп. информация (на сайте разработчика):"]
Примечания к выпускуОбзор движка Unity 5Сравнение тарифных плановFAQ[/spoiler]
[spoiler="Информация о патче p4:"]
Fixes
(none) - Android: Fixed a Vulkan error when trying to use anisotropic filtering on Mali GPUs.
(918785) - Android: Fixed an issue where spot and point lights were too bright on low-end devices.
(922553) - Android: Fixed a development build crash on Android 4.2.2 with VideoCore GPU.
(893779) - Animation: AnimatorState's WriteDefaults is working properly on very specific setups.
(918033) - Animation: Fixed a crash in Animator Editor window when closing Unity.
(921121) - Animation: Fixed an issue where the Animation events would not trigger if animation had less than two frames.
(916893) - GI: Fixed an issue where Auto mode overwrites Lightmap indices with wrong values when additively loading scenes.
(none) - GI: Progressive Lightmapper: Fixed an issue where auto-mode did not detect when changing material values for alpha cutoff.
(none) - GI: Progressive Lightmapper: Fixed an issue where alpha cutoff was not properly converting values.
(none) - Graphics: Fixed OpenGL debug labels when using OpenGL ES.
(903807) - Graphics: Fixed an occasional glitch when rendering lines/trails.
(911935) - iOS: Fixed auto-rotation on ReplayKit.
(912594) - iOS: Rewrote the internal clock system and replaced it with a system that takes into account the time when the device is asleep. Also, the startup time is now calculated more accurately.
(912675) - Linux: Use default player icon when none is provided.
(912675) - Linux : Associate provided icon with player window.
(none) - Multiplayer: Fixed an issue whereby reliable messages exchanging had been staled after couple of hours.
(900928) - Particles: Detect when a new mesh is selected in the Shape Module, and update the Scene View preview accordingly.
(914333) - Particles: Fixed an issue where bounding boxes were too small on some systems, causing culling problems.
(899881) - Particles: Ensure trails are properly initialized when particles are being manipulated via script.
(912719) - Scripting: Fixed scripting exception being logged as Info instead of Error.
(920085) - Scripting: Fixed a crash when invoking LINQ expressions in Editor.
(927884) - Services: Fixed an issue where Performance Reporting symbol upload tool could crash.
(904449) - WebGL: Fixed Corrupted Sprites on MS Edge.
(857023) - XR: Added missing Editor icons for world anchor, spatial mapping, touch input, and audio spatialization components.
[/spoiler]
[spoiler="Информация о патче p3:"]
Fixes
(917931) - 2D: Fixed an issue where adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling would result in inconsistent behaviour.
(918524) - 2D: Fixed an issue where the Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene.
(920360) - Android: Buildpipe - correctly split resources between APK and OBB when building with LZ4.
(924523) - Android: Gradle - Removed debuggable from Manifest when creating APK.
(924519 Android: Gradle - Make sure unity3d and other files from raw/ are uncompressed in the APK.
(none) - Android: Gradle - Handle too many errors; filter out warnings and detect too long error list.
(924517) - Android: Gradle - don't explicitly set debuggable attribute when building with Gradle to avoid lint security warning.
(924516) - Android: Fixed the NamePhonePad flag.
(922898) - Android: Moved GoogleVR initialisation to run on UI Thread thus fixing startup crash.
(887824) - Android: Gradle - Support custom library build.gradle files.
(918606) - Android: Fixed an issue with enabling Split Application Binary flag in Android player settings would affect other platforms.
(919308) - Android: Fixed an issue with alpha texture size in ETC1 texture compression with split alpha.
(925444) - Animation: Fixed layer root motion broken on standalone.
(914365) - Animation: Fixed a crash in PlayableTraverser::RootByType that was triggered when disabling a GameObject by using OnStateMachineExit.
(901588) - Editor: Restored SRGB write state after internal override.
(915524) - Editor: Fixed the case of "Generate Lighting" drop down menu being hidden when inspector was resized to minimal width.
(none) - GI Progressive Lightmapper: Fixed a crash in light probe rendering occurring when changing or removing probes.
(912603) - Graphics: Fixed sRGB flag returning false on the LDR target texture from a HDR to LDR image effect in a linear project.
(923842) - Graphics: Fixed an issue where overlapping cameras drawing to the same target would not composite correctly
(913828) - Graphics: Fixed an issue where a ComputeBuffer applied to a Material Block doesn't take effect when drawing via DrawMesh*Indirect.
(918788) - Graphics: Fixed a rare crash/hang which, could happen in very complex scenes, when graphics jobs were enabled.
(912723) - Graphics: Fixed a crash triggered by setting the SkinnedMeshRenderer.updateWhenOffscreen flag to true via a script.
(923517) - IL2CPP: Fixed an issue with setting enum type fields in .NET 4x with relfection using an integer value.
(894273) - iOS: Fixed an issue where iOS screen info was retrieved for every request instead of being cached
(880426) - Linux: Added an additional fix for uninitialized screen dimensions(/mouse input) at startup with some window managers.
(924516) - UI: For Name content type, use NamePhonePad touch screen keyboard type.
[/spoiler]
[spoiler="Информация о патче p2:"]
Changes
Android: Removed tapjacking protection because it causes touch input to be lost when a transparent overlay is shown on top of the Unity view.
GI: Support for per object cast and receive shadows in the Progressive Lightmapper. For Cast Shadows only On and Off options are supported.
Fixes
(925765) - Editor: Fixed an issue whereby moving multiple objects made only one of them to move according to handles.
(none) - GI: Progressive Lightmapper: Fixed scene dependent issues with dark edges on charts lying near the lightmap border.
(919044) - Graphics: Fix for miscalculating the size of the view required for a buffer which will be used as the source for an Indirect Draw/Dispatch call.
(919058) - IL2CPP: Fixed a crash in QueryComponentByType when animation was used with engine code stripping enabled and there was no Sprite Renderer component in any scene in the build.
(913886) - iOS: Fixed Application.installMode for apps downloaded from AppStore.
(none) - Linux: Work around change in glibc TLS allocation behavior in certain distributions.
(923903) - Multiplayer: NetworkTransport.Send() leaks memory.
(881764) - Multiplayer: Fixed an issue with network transport host being removed with invalid host id, when using custom network connection (NetworkConnection override).
(923135) - Physics: Fix for "PolygonCollider2D.points" reporting "Assertion failed on expression: 'm_data == NULL'" when setting a new Vector2 array to it.
(886331) - UI: Fixed a regression that caused a crash of the Editor when adding a Text component to a GameObject via a script.
(896933) - UI: Fix for Event System not updating when the application was not focused on macOS/Linux/UnityRemote/VR.
(911562) - UnityWebRequest: Fix for broken audio clip when download is chunked.
(921259) - UnityWebRequest: Fixed the issue of absolute redirect URL not escaped.
(915277) - VR: Fixed an issue that was causing eye flickering in Daydream.
Known Issues
(927097) - UI: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first when adding RectTransform.
(926885) - iOS: Only half of sprite is visible on built app.
[/spoiler]
[spoiler="Информация о патче p1:"]
Fixes
(917096) - Android: Fixed the empty scene startup time regression.
(893527) - Android: Fixed an issue whereby H264 videos did not loop on Android 4.1 and 4.2 devices.
(921525) - Android: Fixed an issue where Android IL2CPP builds might fail if built from an editor script.
(916581) - Animation: Fixed an issue with preview of mirrored animations in the inspector.
(913301) - Animation: Fixed Animator.GetBehaviour() returning null after recompiling a script while in play mode.
(904030) - API Updater: Fixed assembly corruption in assemblies containing references to UnityEditor.Animations.AvatarMask.
(902973) - API Updater: Fixed a crash when checking C# scripts with deep object initialization syntax.
(none) - API Updater: Fixed nested types updating on local variable / parameter declarations.
(909471) - Asset Bundles: Fixed a crash when loading GuiStyleState from an asset bundle.
(904653) - Asset Pipeline: Fixed AssetDatabase.GetMainAssetTypeAtPath so that it returns the right type for ScriptableObjects instead of just 'MonoBehaviour'.
(895425) - Editor: Fixed assets being marked for delete instead of opened for edit in Version Control in cases where the asset was deleted and recreated (e.g. re-baking NavMeshes).
(888995) - Editor: Fixed an issue which made deleted files moved to recycling bin on windows.
(907854) - Editor: Fixed a transform precision issue when moving multiple objects.
(906745) - Editor: Warn, rather than fail, if an external process Unity launches suspended has been unexpectedly resumed by another process. Note: Some versions of RenderDoc have a bug which can cause this.
(none) - GI: Fixed case of tiling being ignored by the Progressive Lightmapper.
(908093) - Graphics: Added tier settings for Light Probe Proxy Volume.
(917188) - Graphics: Fix assert when calling CommandBuffer.DrawRenderer on disabled mesh renderer
(918788) - Graphics: Fix crash in non-native graphics jobs in specific scene configurations eg lots of particles, terrain.
(899009) - Graphics: Fix for GetTransformInfoDoNotExpectUpToDate in renderer bounding volume updating
(901468) - Graphics: Fixed Assert in Editor and crash in Standalone when disabling/enabling SkinnedMeshRenderer in very specific situations eg from animation during an OnBecameVisible callback.
(897994, 907626, 901242) - Graphics: Fixed error message "Enabling or adding a Renderer during rendering; this is not allowed." when creating or enabling a game object during OnPreRender, OnWIllRenderObject, OnBecameVisible, OnBecameInvisible callbacks
(916950) - Graphics: Fixed metal editor shader warmup.
(918993) - Graphics: Fixed rare hang in the Editor when building lighting data.
(917343) - IL2CPP: Fixed an issue which caused IL2CPP to fail to convert assemblies if two non-existing methods with the same declaring type were referenced from any assemblies.
(835745) - iOS: Fixed corrupted orientation view when forcing interface orientation via script (using Screen.orientation) on iOS10
(916125) - Linux: Don't add control characters to Input.inputString
(903860) - Multiplayer: Added a new overload to NetworkManager.StartClient function which allows to specific which port should the local socket be bound to.
(910223) - Navigation: Fix using NavMeshAgent and NavMeshObstacle simultaneously causing Y coordinate to snap to maximum value.
(none) - OSX: Apple File System (APFS) compatibility fix
(920587) - Physics 2D: Fix a crash when a 2D Collider is recreated during contact reevaluation.
(890470, 899631) - Physics: Fixed an error thrown when using a Rigidbody with an Interpolate mode (Interpolate or Extrapolate).
(909248) - Physics: Fix for a crash when repeatedly unloading/loading cloth on XBox One and PS4.
(766851) - Physics: Fix for normals issue with cloth using tiny mesh.
(895771) - Physics: Fix to avert 'value must be greater' errors in cloth.
(893025) - Physics: Fix to avert cloth errors with prefabs: in cloth inspector we now check if cloth has no verts disabled and we eprocess mesh if re-enabled and previous cloth mesh had no verts.
(809914) - Physics: Fixed a case of CharacterController starting to ignore collisions with certain objects after a number of scene reloads.
(862095) - Physics: Fixed a memory leak issue in UnityWebRequest when Dispose was not called
(871725) - Scripting: Fix C# compiler incorrectly generating error CS1525 when using ternary operator with floating point values and no whitespace
(914052) - Scripting: Fix end of frame event not being sent in batch mode
(860417) - Scripting: Fixed a regression causing ContextMenu attributes from base classes to not be used on derived classes.
(917177) - UI: Fixed a rare Transform::kReceivedDueToParentTRSChanged assertion failure introduced in 5.6.1p1
(907581) - UI: Fixed memory leak in UI::DepthSortLayer()
(908936) - Video: On Android 4.1/4.2, bigger resolution videos don't play
(915772) - Video: On Android, video stops playback if trying to play it faster than 1x
(913882) - VR: fix for single pass rendering w/one of the standard effects shaders doesn't render correctly on the right eye
(906203) - VR: Fixed CommandBuffers don't work w/ MSAA and VR
(916987) - VR: Fixed editor crash when user selected VR Camera while playing
(913547) - VR: Fixed Stereo Display (non-head mount) produces only black screen in build
(890718) - VR: Fixed Stereo Display Standalone build runs at a low resolution regardless of settings
(none) - VR: Removed an unnecessary blit when single-pass stereo rendering is used on Daydream devices
(859281, 911311, 901404) - VR: Updated GoogleVR SDK to 1.60.1
(904471) - Windows: Fixed switching to full screen from windowed when using dx11.
[/spoiler]
[spoiler="Системные требования"]
Для разработки OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Остальное зависит, главным образом, от сложности ваших проектов.
Дополнительные требования к платформе разработки: iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
Android: Android SDK и Java Development Kit (JDK).
Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы: Windows 8.1 / Windows Phone 8.1: Visual Studio 2013 или новее и SDK для Windows 8.1;
UWP: Visual Studio 2015 или новее и SDK для Windows 10;
Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++. WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор).
Для запуска игр UnityВообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования: Настольная система: OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Центральный процессор: поддержка набора инструкций SSE2. iOS-плейер требует iOS 7.или выше (не работает на 6.0).
Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
[/spoiler]
[spoiler="Содержимое раздачи"]
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-5.6.2p4.exe - установщик Unity
UnityStandardAssetsSetup-5.6.2p4.exe - установщик стандартных ассетов
[/spoiler]
[spoiler="Установка и лечение"]
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.
[/spoiler]
[spoiler="Скриншоты"]



[/spoiler]
[spoiler="Скриншоты окна About"]

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