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Unity Pro 5.6.0 p4 x64Год/Дата Выпуска: 2017
Версия: 5.6.0 Build p4
Разработчик: Unity Technologies
Сайт разработчика:
https://unity3d.comРазрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует
Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.
Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.
10.05.2017 Обновлено до версии 5.6.0p4. Просьба перекачать торрент.[spoiler="Доп. информация (на сайте разработчика):"]
Примечания к выпускуОбзор движка Unity 5Сравнение тарифных плановFAQ[/spoiler]
[spoiler="Информация о патче p4:"]
Improvements
MacOS: Support Visual Studio for Mac as an External Script Editor. Opens .sln (solution) file when double clicking a script.
Graphics: Added function to allow cube map textures to be compressed from script like their Texture2D counterparts.
Fixes
(884926) - 2D: Added POT options in TextureImporter for Sprite.
(890858) - 2D: Fixed an error message "Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite to scene.
(889106) - 2D: Fixed a misleading warning when using Sprite in 'Polygon Mode' for tiling in SpriteRenderer.
(884970) - 2D: Fixed Sprite data not copy when using EditorUtility.CopySerialized.
(none) - Analytics: RemoteSettings adding debug_device flag in http header.
(none) - Android: Fixed manifest merging with new android sdk tools.
(899553) - Animation: Animator.Rebind should reset AnimatorController.
(896659) - Animation: Fixed crash in prepare frame due to deactivating Animator in script
(901268) - Animation: Fixed disabled Animator affecting scene objects.
(none) - Animation: Fixed a performance issue with GetLayerWeight.
(900875) - Animation: Fixed StateMachineBehaviour callback on interrupted transition.
(899198) - API Updater: Fixed a crash in ScriptUpdater.exe when user scripts contains methods taking pointers as parameters.
(none) - Editor: Fixed a bug which broke holding alt to pin center of PrimitiveBoundsHandle (affects edit modes for BoxCollider, CapsuleCollider, BoxCollider2D, CapsuleCollider2D, etc.).
(899285) - Graphics: Fixed a regression where a Deferred Camera was throwing a "Dimensions of color surface does not match dimensions of depth surface" error message when a RenderTexture was used.
(900527) - Graphics: Fixed a regression where image effects weren't working as expected in the Scene View.
(899365) - Graphics: Fixed a regression where the objects shaders become unlit when a RenderTexture with Anti-aliasing is active and the Camera RenderingPath is set to Deferred.
(903086) - Graphics: Fixed the Dynamic Batching rendering code in order to be able to handle valid meshes that have no submeshes.
(890527) - Graphics: Improved the mechanism for handling imposters. This fixed the error message, 'Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID texid).' which was being triggered when switching a graphics API in a project that contained terrain.
(899331) - Graphics: Render texture will no longer be vertically flipped in forward rendering when assigning a null texture.
(898787) - Kernel : Fixed an issue in JSON parsing that could cause a deserialized box collider to change size.
(900357) - Lines: Initialized new line vertices to zero, to prevent bad uninitialized data existing in the positions array.
(903466) - Lines: Reintroduce missing texture mapping mode, to restore pre-5.5 functionality.
(902758) - Mono: Corrected the handling of C# compiler errors in a column that are more than 255 characters wide.
(899574) - Particles: Fixed an incorrect error message about sub-emitter parenting.
(888236) - Particles: Reduced Particle System memory usage, to improve the large increase seen since Unity 5.2.
(901465) - Physics 2D: Fixed a crash during reparenting of a Rigidbody2D.
(880353, 891305, 905608) - Physics 2D: Fixed a crash and infinite loop when triangulating Polygon2D.
(none) - Physics: Removed duplicate profiler entry of "Physics2D.Simulate".
(904904, 904905, 904906, 904907) - SkinnedMeshRenderer: Fixed bugs related to updating.
(806211) - UnityWebRequest: Allow overriding user-agent.
(899017) - UnityWebRequest: Fixed formatting multiform post request with section list.
(893939, 897708, 899233, 893910) - Video : Fixed issues related to video preparation.
(903657) - Video: Fixed an incorrect crop happening on Android Samsung devices Samsung with OS 4.3, resulting in a few uninitialized lines showing at the bottom of the video.
(872164) - VR: Fixed a bug where particles shaders displayed compile errors if stereo instancing was enabled.
(902791) - VR: Fixed a bug where the occlusion mesh was visible from the game window.
(901617) - VR: Fixed a crash when there were no renderable cameras.
(897406) - VR: Fixed an editor crash when performing a bloom gesture while using HoloLens remoting.
(889591) - VR: Standalone VR build crashes with Graphics Jobs and Soft Particles.
[/spoiler]
[spoiler="Информация о патче p3:"]
Improvements
MacOS: Added Appstore category field to player settings and improved info.plist generation
Video: Improved error reporting for incompatible webm files
Video: Updating api docs to reflect that a few hooks are unimplemented for now
Fixes
(898946) - 2D: Fixed an occasional crash when SpriteRenderer.size was set multiple times in a single frame.
(891644) - 2D: Fixed the issue of SpriteRenderer not rendering Sprite in tiling mode when tile size was too big.
(839005) - Android: AndroidJava - return null instead of throwing exceptions on functions which return object, class or array.
(884540) - Android: Buildpipe - Fixed an error message on wrong NDK version.
(none) - Android: Buildpipe - Fixed the user resources library build issues with Gradle.
(894074) - Android: Fixed an issue whereby ctrl+b shortcut pushing app package even if it failed to build.
(888859) - Android: Fixed android application building with the latest android sdk.
(895550) - Android: Fixed incorrect error message in the Editor when selecting a non-default version of the NDK.
(877837) - Android: Fixed WebCamTexture crash with denied permissions.
(none) - Android: SoftInput - Fixed input field hidden under keyboard when translucent flag was set.
(875247) - Android: Webcam - Fixed the wrong orientation returned on first frames.
(896185) - Asset Pipeline: Fixed an issue when importing assets with name changes that could cause a timestamp mismatch in the database.
(840294) - Audio: Fixed a bug in AudioSource::IsPlaying for streaming audio clips, where false would sometimes be returned incorrrectly.
(884238) - Editor: Fixed screen offsets updates for tooltips.
(890468) - Editor: Fixed "Sprite Mode" so it defaults to "Single" instead of "None" when switching Texture Type to "Sprite (2D and UI)".
(896321) - Google VR: Fixed the issue of indefinitely flashing screen after changing VRSettings.renderScale.
(898851) - Graphics: Disallow material to be used with CommandBuffer.DrawMeshInstanced if enableInstancing is false.
(882704) - Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob).
(884057) - Graphics: Fixed the issue of render texture not being cleared on stop for windows.
(876718) - Graphics: Mark main splash screen as finished when VR splashscreen was used.
(898861) - IL2CPP: Modify the implementation of the IL Switch opcode to workaround a possible C++ compiler bug in Xcode 8.3.
(807273) - iOS: Added an option to select whether extra frame was rendered on pause.
(869947) - iOS: Fixed a crash when font's material was assigned to game object.
(866673) - iOS: Fixed framework search paths in Xcode project being incorrectly quoted if they contained spaces.
(882013) - iOS: Fixed inclusion of ReplayKit framework in plugins.
(888370) - iOS: Fixed some icons not getting copied into Xcode project when Target Device was set to iPhone Only.
(none) - macOS: Fixed standalone app compatibility issues when uploading to the Appstore with Application Loader 3.6.
(898788) - Metal: Fixed unnecessary half to float casts in generated shaders.
(896867) - Physic 2D: Fixed physics animation transform change not correctly rotating a Rigidbody2D.
(895548) - Terrain: Fixed an assert that got triggered by deleting a folder that contained a Terrain object.
(893559) - UI: Fixed NaN issues with ScrollRect when using clamped mode.
(892913) - UI: Fixed nested canvas returning a null world camera after its root canvas had been disabled and then re-enabled.
(893302) - UnityWebRequest: Fixed getting stuck when using custom download handler script in Editor in edit mode.
(891028) - Video: Better error handling and reporting when attempting an OSX H.264 transcoding exceeding profile level limits.
(887882) - Video: Fixed clip selection dialog video preview for non-transcoded material.
(893945) - Video: Prevent a crash when playing vp8 movies on Android OS 4.1 / 4.2 on Samsung and Meizu devices.
(893837) - Video: Prevent crash on negative resolution custom resize transcode.
Known Issues
VR: GearVR and Daydream shaders may generate a compilation conflict. To resolve this change line 71 of UnityInstancing.cginc to: "#define UNITY_VERTEX_OUTPUT_STEREO float stereoTargetEyeIndex : BLENDWEIGHT0;"
VR: The gameview may have a black border when VR is active. These issues will be fixed in one of the upcoming patches soon.
[/spoiler]
[spoiler="Информация о патче p2:"]
Changes
2D: Sprite Batching is enabled by default.
VR: GPU skinning can be enabled for Android VR. This is experimental, and behavior and performance should be verified on target devices.
Fixes
(none) - Android: Disable MSAA for backbuffer on older ARM Mali Vulkan drivers.
(780958) - Android: Disabled Debug markers on PowerVR Series 5 devices.
(none) - Android: Fixed Vulkan shadow texture linear filtering.
(896033) - Animation: Fixed a crash when using an Avatar built in 5.5 or earlier.
(878712) - Asset Bundles: Fixed performance regression when building many small asset bundles.
(none) - Editor: Provide new API allow trusted partner to retrieve oauth2 authorization code for Editor user.
(883808) - Editor: Switching Cache Server mode from local to a different mode no longer throws exceptions.
(863272) - Graphics: Fixed Vulkan fullscreen scaling on Windows.
(889446) - IL2CPP: Allow more deeply nested generic recursion for method metadata. Throw a managed exception when the recursion is too deep.
(888796) - IL2CPP: Fixed memory snapshot profiler not showing multidimensional arrays.
(881013) - IL2CPP: Fixed compiler error when using generic delegates with variance.
(891471) - IL2CPP: Implemented RegionInfo.CurrentRegion.
(867606) - IL2CPP: Protect against the usage of attributes that don't exist in .NET 3.5.
(885096) - iOS: Fixed an issue whereby local notifications aren't cleared on iOS10.
(364754) - Kernel: Obsoleted undocumented FindChild method.
(898357) - VR: Accessing PlayerSettings.VRDaydream.* scripting API no longer results in MissingMethodException.
(none) - VR: Added Fade out to VR Splash Screen for Daydream.
(none) - VR: Fixed Render Viewport Scale for Forward rendering. Deferred still has issues that should be addressed in a later patch.
(none) - VR: Fixed some shader related issues when using single-pass stereo rendering on Android devices.
(none) - VR: Update GearVR to version 1.13.1 to fix black screen when multiview, monoscopic, or double-wide eye buffers are used.
(776552) - WWW: Fixed an issue whereby new WWW object without internet connection did not set Error field.
[/spoiler]
[spoiler="Информация о патче p1:"]
Improvements
Android: Fixe capture of EGL calls when using Mali Graphics Debugger.
Graphics: Improved CopyTexture/ConvertTexture handling in Metal.
Networking: Added new statistical functions allowing measure bandwidth per connection per host or per lib.
Physics: Added Editor Tooltip for EdgeRadius property on BoxCollider2D, EdgeCollider2D and CompositeCollider2D.
Physics: Allow user to turn on/off collision/trigger exit callbacks when a Collider2D is disabled
Physics: Improved API documentation for ContactFilter2D.
Physics: Improvements to ContactFilter2D including being able to specify collision normal range crossing zero and expose ability to filter using the managed ContactFilter2D rather than just use it to pass to native queries.
Unity Ads: Update native binaries to 2.1.0
Fixes
(877784) - AI: Expose missing API for agent type ID for NavMeshAgent component.
(871615) - Android: Fixed a rare crash when seeking in an audio file (reported on MotoZ phones).
(888274) - Android: Fixed an issue where ApplicationId was missing from AndroidManifest.xml in Gradle builds
(898503) - Animation: Changing Animator.Speed during an animation transition will now correctly affect the cross-fade speed.
(892337) - Animation: Fixed an issue whereby animation clip range was not updating after undoing 'Add Key' operation.
(894062) - Animation: Fixed the issue of disabling GameObject not resetting StateMachine.
(892043) - Animation: Fixed IK on Feet not working properly when interrupting transitions.
(894061) - Animation: Fixed OnAnimatorIK not being fired in editor mode.
(889109) - Animation: Fixed a performance regression when destroying many GameObject with Animator.
(885258) - Buildpipeline: Fixed an issue with reported texture size being smaller than actual size.
(none) - Cluster Rendering: Fixed VRPN stopped working in Editor.
(885895) - DX12: Fixed double present causing screen blinking.
(896793) - Editor: Attempt to identify and use the cancel option for dialogs that are launched on worker threads, as they can otherwise soft-lock or force-quit the editor.
(894074) - Editor: Fixed 'Build and Run' attempts to push a build to device even if error (during the build) was encountered.
(895453) - Editor: Fixed GUI related Asserts when connected to an active VCS provider.
(897850) - Editor: Fixed an issue where nunit exposed system classes, that could clash with other libraries implementations.
(885492) - GI: Fixed lightmap texture inspector preview being too bright when using linear color space.
(895474) - Graphics: Behavior of the VFACE semantic on DX12 is now consistent with the editor.
(894999) - Graphics: Fixed Android Adreno chipset frame buffer invalidation appearing as if rendering had frozen.
(833583) - Graphics: Fixed an issue on PS Vita causing the default sky to be black.
(877367) - Graphics: Fixed a crash when manually deleting occlusion data.
(884547) - Graphics: Fixed generating invalid raycasts causing "Invalid AABB b0" error appears in console.
(878724) - Graphics: Fixed SceneView GUI elements being very bright when HDR and Linear mode are enabled.
(888339) - Graphics: Fixed an editor crash on old OpenGL drivers.
(none) - Installer: Fixed an issue issue with Visual Studio 2017 installer sometimes restarting Windows without warning.
(868697) - iOS: Fixed a crash that could occur in callbacks for Social.localUser.Authenticate when the error parameter was read.
(889296) - Mono: Prevent DeflateStream from throwing an exception when an empty stream is flushed.
(889998) - MonoDevelop: Allow breakpoints to properly load in MonoDevelop in some situations where they did not load before.
(876597) - Particles: Fixed a case where ping-pong emission could occasionally spawn particles at the wrong end of the line shape.
(none) - Particles: Fixed trail interpolation in Edit Mode, when using slow-motion previewing.
(none) - Particles: Reinstated ability to animate EmissionModule.enabled, plus add bindings for the enabled flag of every module.
(none) - Particles: Reinstated random emission modes.
(874999) - Particles: Revert particle simulation space to world space, when custom transform is missing.
(none) - Physics: Do not draw Collider AABB gizmo if attached to a Rigidbody2D with 'simulated' property set to false.
(none) - Physics: Fixed an issue with minimum threshold size for BoxCollider2D.
(896824) - Physics: Fixed backward compatibility for Physics2D.queriesHitTriggers, Physics2D.queriesStartInColliders, Physics2D.defaultContactOffset & PolygonCollider2D.points.
(895732) - Physics: Fix for where infinite 2D raycast misses EdgeCollider2D edge.
(843507) - Physics: Fix for Rigidbody2D interpolation loosing precision with time.
(898513) - Profiler: Changed the colour of the 'Others' field in order to clearly differentiate it from the one used by 'Scripts'.
(889321) - Purchasing: Fixed an issue with Unity IAP emitting DuplicateTransaction failure for all non-consumable purchases when initialized.
(none) - Scripting: Fixed an issue with scripts always being compiled on project open.
(868697) - Scripting: Fixed a parameter corruption and potential crashes for some delayed callbacks.
(none) - Shaders: Removed fastmath compiler option from Metal compute shaders, as it could create different results compared to other platforms.
(none) - Shaders: Fixed a subtle metal shader generation bug in bit field insert operations.
(883080) - Shaders: Fixed an incorrect translation from HLSL assembly for AND and OR operands. Also fixed a crash when compiling shaders for GLCore.
(883720) - SpeedTree: Fixed GPU instancing break when the trees came back into view.
(none) - Tizen: Changed symbols in mono to HIDDEN.
(none) - UGUI: Fixed a memory leak in UGUI.
(858540) - Unity Ads: Prevent Unity Ads internal MonoBehaviours from showing in the inspector now.
(895742) - Unity test runner: Fixed EditorPref to be Project setting.
(884291) - UnityWebRequest: Fixed an issue with getting texture from download handler after scene change.
(876648) - UnityWebRequest: Fixed nonReadable parameter in UnityWebRequestTexture.GetTexture() working the opposite way.
(896314) - VR: Fixed a potential crash when entering play mode.
(884058) - Windows Store: Fixed a build error "Failed to resolve assembly: 'Windows.Foundation.UniversalApiContract, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null'"." when using default parameters of Windows Runtime types in method signatures and "C# projects" build option on .NET scripting backend.
(869168) - Windows Store: Fixed a build error on .NET scripting backend when a method with name OnMouseDown was defined in a non-monobehaviour class.
(869407) - Windows Store: Fixed a crash when using "SceneManager.UnloadSceneAsync" on .NET scripting backend with .NET native enabled.
(885997) - Windows Store: Fixed a rare build error "Failed to resolve assembly: 'System.Reflection.TypeExtensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'" on .NET scripting backend when using "C# projects" option.
(886049) - Windows Store: Fixed a rare build error "Version not supported: 255.255.255.255" when using certain .winmd plugins and "C# projects" option on .NET scripting backend.
(872058) - Windows Store: Fixed a System.TypeInitializationException on startup with .NET scripting backend when a nested class derives from a non-nested class and overrides one of its methods.
(875849) - Windows Store: Fixed Screen.SetResolution not accounting for DPI settings.
(885964) - Windows Store: Fixed a crash that could occur with D3D build type when the window was minimized or closed.
(888660) - Windows Store: Fixed non-alloc physics overlap functions causing a crash on .NET Scripting Backend.
(890043) - Windows Store: Fixed an issue whereby not being able to switch to Windows Store platform when Windows 10 SDK was not installed.
(870209) - Windows: Fixed a case of Screen.DPI returning the DPI of the primary monitor when the window was on a secondary monitor.
(891481) - Windows: Fixed window automatically resizing to fill the screen when in windowed mode and the monitor's display mode got changed through windows display settings.
Known Issues
Multiview for GearVR is broken and we do not recommend this patch for Oculus development.
[/spoiler]
[spoiler="Системные требования"]
Для разработки OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Остальное зависит, главным образом, от сложности ваших проектов.
Дополнительные требования к платформе разработки: iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
Android: Android SDK и Java Development Kit (JDK).
Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы: Windows 8.1 / Windows Phone 8.1: Visual Studio 2013 или новее и SDK для Windows 8.1;
UWP: Visual Studio 2015 или новее и SDK для Windows 10;
Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++. WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор).
Для запуска игр UnityВообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования: Настольная система: OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Центральный процессор: поддержка набора инструкций SSE2. iOS-плейер требует iOS 7.или выше (не работает на 6.0).
Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
[/spoiler]
[spoiler="Содержимое раздачи"]
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-5.6.0p4.exe - установщик Unity
UnityStandardAssetsSetup-5.6.0p4.exe - установщик стандартных ассетов
[/spoiler]
[spoiler="Установка и лечение"]
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.
[/spoiler]
[spoiler="Скриншоты"]



[/spoiler]
[spoiler="Скриншоты окна About"]

[/spoiler]