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Unity Pro 5.4.2 p4 x64 [2016, ENG] torrent


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Torrent added:2016-10-14 10:57:00

Download Unity Pro 5.4.2 p4 x64 [2016, ENG] torrent




Torrent Description
Программы и Дизайн » Программы для работы с мультимедиа и 3D » 3D моделирование, рендеринг и плагины для них

Unity Pro 5.4.2 p4 x64

Год/Дата Выпуска: 2016
Версия: 5.4.2 Build p4
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com/

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

10.11.2016 Обновлено до версии 5.4.2p4. Просьба перекачать торрент.
[spoiler="Информация о патче p4:"]
Fixes

(845815) - Animation: Fixed an issue where Legacy animations could not be previewed.
(830110) - Asset Pipeline: Fixed a regression where AssetDatabase.SaveAssets won't save changes made to a prefab inside OnPostprocessAllAssets.
(none) - Audio: Fixed a panning issue with spatialized sounds.
(829898) - Build player: Reverted the change, which saved relative paths for build target but introduced issues for targets that needed to browse for folders instead of files (webGL, etc).
(824011) - Editor: Fixed a crash in RectTransform because it would send messages on the loading thread.
(none) - Graphics: Fixes a memory leak when using the GI visualizers in the scene view.
(832368) - IOS: Fixed an input reset in editor when iOS device without Unity Remote is selected
(834172) - IOS: Fixed issues with iOS Input.touchPressureSupported incorrectly reporting false.
(839037) - iOS: Build and Run now doesn't clean Xcode project for Append builds.
(836165) - Mac Editor: Fixed a crash when using Build and Run for iOS projects.
(843181) - Mac Editor: Fixed editor hanging if app was already running in Xcode 7.x when using Build and Run.
(819998) - OpenVR: Fixed a crash in certain conditions when checking if device is available.
(818159) - OpenVR: VRDevice.isPresent now works correctly when HMD is occluded from base stations.
(819092) - Shadows/Lights: Fix for dark lightmap when changing sun shadow strenght in mixed mode.
(829379) - VR: Fixed a crash when switching between VR mode and non-VR mode with image effects applied.
(817835) - VR: Fixed VRSettings.renderViewportScale when single-pass stereo rendering is enabled.
(821570) - Windows Store: Fixed a crash in multi scene system caused by internal managers being garbage collected.
[/spoiler]
[spoiler="Информация о патче p3:"]
Improvements

iOS: Exposed EditorUserBuildSettings.iOSBuildConfigType in public API.
User profile markers in scripts now show in platform profilers even when the Unity profiler is not running.

Fixes

(832837) - Animation: Fixed a crash when receiving null property modification in animation recording.
(835544) - Animation: Re-enabling playback/recording in play mode.
(844785, 841067) - AssetBundles: Fixed a deadlock when decompressing lzma bundle when stream had incompressible data.
(774264, 820297) - CacheServer: Fixed creation of directories and an issue while sending file and socket was closed.
(819150) - Collab: Fixed a crash with collab toolbar.
(826244) - Graphics: Texture2D.ReadPixels no longer reads from the wrong location on iOS/Metal when reading a section of an image.
(842538) - IL2CPP: Correctly marshal an out array of structures which uses the LPStruct marshaling directive.
(840534) - Mono: Prevent GetHostEntry from throwing a SocketException on Windows when the machine is not connected to any network.
(827122, 804744) - Multiplayer: Fixed a crash with StartAsClient.
(790431, 785347, 771860, 836170, 827884) - Multiplayer: Fixed the issues concerning disconnect and error handling.
(761588, 820982, 773323) - Multiplayer: Fixed weaver error handling of not supported types.
(756572, 737241, 775248) - Multiplayer: Fixed weaver generation of Serialize and Deserialize functions.
(765145, 840314, 710625, 730779) - Shaders: Fixed some cases where surface shader writing to o.Occlusion would not sample the texture with correct UVs.
(833647) - UnityWebRequest: Fixed redirect to a relative URL.
(none) - VR: Fixed issue with Oculus causing Controller Input to fail for bumpers.
(838737) - Windows Store: Fixed incorrect instanceID for component when cloning object with component contained in a struct inside list.
[/spoiler]
[spoiler="Информация о патче p2:"]
Improvements

IL2CPP: Android - improved building performance.
iOS : Exposed ReplayKit streaming APIs to user scripts.

Bugs

(818174) - Android: Fixed a case of audio stutter when launching Android player from a notification on the lockscreen.
(826047) - Animation: Fixed erroneous "Playable was not Disposed" being displayed.
(824009) - Asset Bundles: Fixed the assetBundle property of AssetBundleCreateRequest so that it stalls instead of returning null when the bundle is not yet ready
(808412) - Collaborate: Fixed a bug where double-click on "Show differences" icon for a local change in Collaborate toolbar cause a crash.
(832097) - Editor: Fixed an issue with addition of duplicate references of auxiliary platform-specific editor DLLs to editor C# project.
(793204](https://issuetracker.unity3d.com/product/unity/issues/guid/793204/)) - Editor: Fixed the errors when capturing screen or sending images to remote.
(807375) - Editor: Fixed the icon quality regression caused by unnecessary scaling step.
(814484) - Editor: Improved performance of SetParent in deeply nested UI panels.
(832292) - Graphics : Updated shader macros to support lod + sampler variations for texture cubes and arrays.
(808298) - Graphics: Fixed a crash in CommandBuffer.DrawRenderer because of a NULL or inactive camera.
(825082) - Graphics: Nullify RECT in case GetClientRect fails so we don't have trash in RECT.
(840596) - IL2CPP: A call to GetCurrentMethod in a generic method should return the generic method definition, not the inflated generic instance method.
(837974) - IL2CPP: Fixed generated C++ code not compiling when calling Math.Abs on an unsigned integer.
(838259) - IL2CPP: Return an empty array from GetGenericArguments when it is called on a MethodInfo object from a non-generic method. Previously the runtime incorrectly threw an assert in this case.
(820692) - iOS: Fixed a performance regression by resizing the constant pool adaptively on Metal.
(820885) - iOS: Fix a race condition when changing resolution on startup on Metal.
(820938) - iOS: Fix bug in retrieving of certain values of IScore larger than 32 bits.
(808537) - iOS: GameCenterPlatform.ShowLeaderboardUI now shows the specific leaderboard when requested (note, the symptoms are still observable on iOS 8.4 and 9.x due to a bug in the OS itself).
(801369) - iOS: ILeaderboard.LoadScores now does callback if SetUsersFilter is called.
(815816) - Kernel: Fixed local scale of duplicate game object not matching original local scale of game object if parent has rotation set.
(829178) - OSX: Fixed a crash on startup when OpenGL2 is used.
(825180) - Particles: Don't allow prewarm on non-looping systems.
(833513) - Particles: Fixed a crash when using uninitialised curves.
(837680) - Particles: Fixed an issue when rendering during OnPreRender using RenderWithShader.
(819881) - Particles: Prevent restarting particle system when parent transform moves in the editor.
(833737) - Physics 2D: Ensure that BoxCollider2D.Cast correctly detects a multi-edge EdgeCollider2D.
(820300) - Physics 2D: Ensure that BoxCollider2D/PolygonCollider2D with large vertex but small area is created correctly.
(830078, 819705) - Shaders: Fixed some cases of unsupported shader variants leading to a crash.
(829326, 818524) - Trails: Fixed an occasional TrailRenderer crash when using Clear script API.
(826310) - UI: Fixed an issue where the Disabled Trigger animation was triggered on hovering over a Button when this was not Interactable.
(834148) - UnityWebRequest: DownloadHandlerAssetBundle will become done once download finishes.
(834583) - UnityWebRequest: Fixed a crash when downloaded asset bundle had zero size.
(837783) - Windows: Fixed potential lock when in fullscreen exclusive mode and minimising/maximising screen.
[/spoiler]
[spoiler="Информация о патче p1:"]
Improvements

Graphics: When graphics jobs are enabled added an Assert to detect recursion e.g. a graphics job runs inside another graphics jobs.
Unity IAP: Support transaction receipt logging for all store platforms.
VR: Update Oculus to version 1.9 .

Fixes

(823935) - 2D: Fixed an issue with UV rounding errors when using the OverrideGeometry method on sprites.
(none) - Android: Added "Mute Other Audio Sources" option to Android player settings in editor.
(825442) - Android: Buildpipe - Fixed splitting files for OBB.
(807983) - Android: By default lower volume of the background audio instead of muting it.
(826201) - Android: Return internal temporary cache and persistent data paths when external paths are unavailable.
(822232) - Animation: Fixed a bug where deactivating a GameObject with an attached Animator might cause a crash.
(832996) - D3D11: Take into account ColorSpace (linear/gamma) when capturing screenshots.
(819770) - Editor: Fixed a crash when deleting GameObject with ScrollView component.
(819900) - Editor: Fixed drag'n'drop a shader onto a material not setting the correct shader keywords but choosing the shader from the material UI shader drop down would set them correctly.
(815720) - Editor: TargetInvocationException error no longer appears when importing Windows Store Apps plugins.
(828380) - Graphics: Fixed GPU instancing not working with procedurally generated meshes.
(829694) - Graphics: Prevent RendererScene modifications from within OnPreRender callbacks, similar to other callbacks.
(834633) - IL2CPP: Use the no-strict-overflow flag to compile generated C++ code on gcc and clang based compilers so that we match the integer overflow behavior of C#.
(none) - iOS: Fixed run loop mode warning on iOS 10 devices.
(819351) - MAC OS X: Fixed Codesigning for Editor Build to prevent firewall from asking multiple times for permission.
(819813) - OpenGL: Prevent Windows editor crash when opening old project that had legacy OpenGL selected.
(833783) - Rendering: Fixed incorrect batching of Renderers with different PropertyBlocks.
(819962) - Scripting: Fixed TransformDirection and InverseTransformDirection operations being affected by scale.
(766144) - Scripting: Fixed a crash on Invoke(null, …).
(833425) - Shaders: Fixed a potential crash when calling GetShaderSettingsForPlatform on Windows.
(720704) - Shaders: Fixed some cases of inout struct variables with COLOR semantic members wrongly translating into GLES2.0.
(828454) - Shaders: Added fixes to tessellation shader compilation on OpenGL and OpenGL ES.
(none) - Tizen: Added Showing loading indicator in Tizen.
(833452) - tvOS: Added support for top shelf wide image.
(none) - UnityAnalytics: Fixed an invalid userId issue on WebGL.
(825429) - UnityWebRequest: Allow setting Accept-Encoding header at users own risk.
(775178) - WebGL: UnityWebRequest.downloadProgress now returns the actual progress as opposed to 0.
(none) - WebGL: Fixed Code Blob memory leak.
(829648) - Windows Store Apps: Location services can be enabled or disabled while the app is still running.
(835218) - Windows Store Apps: Player preferences are no longer lost between game sessions.
(none) - Windows: Added safety check when receive new window size with zero values, make minimum value 1, otherwise functions like CreateDepthStencilView will fail.
[/spoiler]
[spoiler="Доп. информация (на сайте разработчика):"]
Примечания к выпуску
Обзор движка Unity 5
Сравнение лицензий
FAQ
[/spoiler]
[spoiler="Системные требования"]
Для разработки OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Остальное зависит, главным образом, от сложности ваших проектов. Дополнительные требования к платформе разработки: iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
Android: Android SDK и Java Development Kit (JDK).
Windows 8.1 Store Apps / Windows Phone 8.1: 64-разрядная Windows 8.1 Pro и Visual Studio 2013 Update 2+.
WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор). Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования: Настольная система: OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Центральный процессор: поддержка набора инструкций SSE2. iOS-плейер требует iOS 7.или выше (не работает на 6.0).
Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
[/spoiler]
[spoiler="Содержимое раздачи"]
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-5.4.2p4.exe - установщик Unity
UnityStandardAssetsSetup-5.4.2p4.exe - установщик стандартных ассетов
[/spoiler]
[spoiler="Установка и лечение"]
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]
[spoiler="Скриншоты окна About"]

[/spoiler]

Download Unity Pro 5.4.2 p4 x64 [2016, ENG] torrent


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