Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Программирование (видеоуроки)
AI Programming with Finite State Machines in Unity[hr]
Год выпуска: 2016
Производитель: Udemy
Сайт производителя: www.udemy.com
Продолжительность: 01:38:39
Тип раздаваемого материала: Видеоурок
Язык: Английский
[hr]
Описание: Разработчики игр могут узнать Программирование AI с помощью конечных автоматов в единстве с использованием реального времени пример проекта стратегии
[hr]
A state machine is a very useful model in which the possible conditions of an agent are divided into “states”, which can have “transitions” into and out of each other under defined conditions. This is a concept used in many automatic decision-making implementations, including AI programming in games. In fact, Unity’s animation controller uses the state machine concept to model animation behaviors.
In this tutorial we will implement an FSM-based character AI in the context of a point-and-click real-time-tactical combat game in Unity.
Enemy characters are expected to be on the lookout for the player characters, attack any within sight, pursue any who try to escape, and try to escape combat themselves when their health is below a certain threshold. Within the tutorial an introduction of the Unity project to be worked on is also included.
[spoiler="Содержание"]
├── 1 - Introduction
│ ├── 1 Introduction.mp4
│ ├── 2.txt
│ └── 3.txt
└── 2 - Main lectures
├── Agent Line of Sight.mp4
├── Conclusion.mp4
├── Designing the State Machine.mp4
├── Project Introduction.mp4
├── State Base Class.mp4
├── State Machine Programming Methods.mp4
├── The Attack State.mp4
├── The FSM Agent.mp4
├── The Idle State.mp4
├── Theory of State Machines.mp4
├── The Panic State.mp4
└── The Pursuit State.mp4
[/spoiler]
Файлы примеров: отсутствуют
Формат видео: MP4
Видео : AVC, 1980x1080 (1.85:1), 25.000 fps, ~470 Kbps avg, 0.009 bit/pixel
Аудио: 48.0 KHz, AAC LC, 2 ch, ~192 Kbps
[spoiler="Скриншоты"]





[/spoiler]