Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика
Modeling Video Game Assets in BlenderГод выпуска: 2016
Производитель: cgcookie.com
Сайт производителя:
https://cgcookie.com/course/modeling-video-game-assets-in-blender/Автор: Jonathan Williamson
Продолжительность: 11 уроков (общая продолжительность 01:29:41)
Тип раздаваемого материала: Видеоурок
Язык: ENG
Описание: Are you ready to start creating your own game objects? Then this is the course for you. Through this second course in the Game Asset Creation learning flow you will learn how to create both low and high resolution objects in Blender, which will later be used for generating normal maps, capturing all the intricate detail while keeping an optimized model.
In this course you’ll learn how to:
* Work with concept art and references in Blender’s viewport
* Create quick prototype objects for pipeline testing and level development
* Work with real-world scale to ensure your model imports at the right size
* Sculpt high resolution detail with Blender’s Dynamic Topology
* Retopologize the high-resolution sculpts to create an optimized, low poly mesh.
Связанные уроки:
Texturing Game Assets with BlenderФайлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1920x1080 30fps 935kbps [V: English [eng] (h264 high L4.0, yuv420p, 1920x1080, 935 kb/s)]
Аудио: AAC 44100Hz stereo 160kbps [A: SoundHandler [eng] (aac lc, 44100 Hz, stereo, 160 kb/s)]
[spoiler="Содержимое"]
1. Introduction
2. References and Scale
3. Modeling the Prototype
4. Object Scale and Pivot
5. Rough Sculpting
6. Detail Sculpting
7. Final Sculpting
8. Initial Retopology
9. Fill Retopology
10. Retopology Time-lapse
11. Finalizing the Retopology
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[spoiler="Скриншоты"]

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