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Mathematics for Computer Games Development using Unity [2019, ENG] torrent


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Download Mathematics for Computer Games Development using Unity [2019, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Программирование (видеоуроки)

Mathematics for Computer Games Development using Unity

[hr]
Год выпуска: 2019
Производитель: Udemy
Сайт производителя: Udemy.com
Автор: Penny de Byl
Продолжительность: 15:04:57
Тип раздаваемого материала: Видеоурок
Язык: Английский

Описание: A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity.
[spoiler="Detailed description"]
Did you know computer games use mathematics to perform every single task from rendering to animation and physics to AI? Mathematics is everywhere. A fundamental understanding of mathematics is critical in every occupation and nowhere is it more important than in games development. It underpins all primary operations performed by a game engine. You can't even move a character across the screen without it. Keen to learn more and build up your knowledge in mathematics to improve your game development skills? Then this course is for you.

In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will build your own maths library to replicate some of Unity's Vector2, Vector3 and Matrix4x4 and some Mathf methods. Throughout we will be using the Unity Game Engine to help emphasise the mathematics concepts.

Join Dr Penny de Byl as she introduces game development mathematics using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Through-out the course you will follow along with hands-on workshops designed to teach you the vital mathematical techniques used in programming computer game mechanics and visuals.

During the course we will be building a game that not only uses the code we've written to move 2D and 3D objects around on the screen, but to play the game you will have to use your knowledge of points and vectors to solve puzzles that will reinforce your learning. You will also build numerous mini projects to apply mathematical concepts to see how they work in games environments.
[/spoiler]
[spoiler="Course content"]
[spoiler="Introduction and Welcome"]
[*]Welcome
[/spoiler]
[spoiler="Bitwise Operations"]
[*]Bits, Bytes and Binary
[*]Bit Flags & Bitwise Operators
[*]Turning Bit Flags Off
[*]Bit Masks
[*]Bit Mask Challenge Solution
[*]Bit Shifting
[*]Bit Toggling and Unity Specifics
[*]Bitboards
[*]Putting Bitboards Into Practice Part 1
[*]Putting Bitboards Into Practice Part 2
[*]Putting Bitboards Into Practice Part 3
[/spoiler]
[spoiler="Location"]
[*]Cartesian Coordinates & Points
[*]Plotting Points: A Simple Data Structure
[*]Drawing Lines: Solution
[*]Graph Line Challenge
[*]Practice Locating 2D Points on a Cartesian Plane
[*]Calculating Distance Part 1
[*]Calculating Distance Part 2
[/spoiler]
[spoiler="Vectors"]
[*]Introduction to Vectors Part 1
[*]Introduction to Vectors Part 2
[*]Vectors: Moving to a Point
[*]Vector Normal Form
[*]Dot Product
[*]Rotations
[*]Cross Product
[*]2D LookAt Challenge
[*]Dot Cross Challenge
[*]Challenge Solutions
[*]Recreate Rotate and Translate Challenge Part 1
[*]Recreate Rotate and Translate Challenge Part 2
[*]Moving from 2D to 3D
[*]Exploring Rotation in 3D
[/spoiler]
[spoiler="Intersections"]
[*]Lines, Line Segments and Rays Part 1
[*]Lines, Line Segments and Rays Part 2
[*]Planes
[*]Another Line Constructor
[*]Intersection of Two Line Segments
[*]Improving Line Intersection
[*]Line-Line Intersection Challenge
[*]Line-Plane Intersections
[*]Line-Plane Intersections, Projections and Reflections
[*]Plane Reflections
[*]Unity Specifics For Intersections
[*]More Unity Specifics Part 1
[*]More Unity Specifics Part 2
[/spoiler]
[spoiler="Affine Transformations"]
[*]An Introduction to Matrices
[*]Homogeneous Coordinates
[*]Transformations
[*]Matrices: Data Structures and Algorithms Part 1
[*]Matrices: Data Structures and Algorithms Part 2
[*]Translation
[*]Scaling
[*]Rotation
[*]Affine Transformations
[*]Shear and Reflect Challenge
[*]Quaternions
[*]Programming Quaternion Rotations
[*]Extracting the Rotation Axis and Angle
[*]Quaternion Rotations
[/spoiler]
[spoiler="Final Words"]
[*]Some Final Words from Penny
[*]Where to now?
[/spoiler]
[/spoiler]
[spoiler="Learn how to program and work with"]
[*]Bitwise Operations, Bit Packing and Bitboards
[*]2D and 3D Space
[*]Points
[*]Vectors
[*]Matrices
[*]Mapping from one coordinate system to another
[*]Positioning Objects
[*]Navigation
[*]Angles
[*]Interpolation
[*]Quaternions
[/spoiler]
[spoiler="Who this course is for"]
[*]Beginner game development students who want to be able to understand the mathematics behind game engines.
[*]Skilled programmers keen to move into 2D and 3D game development spaces.
[*]Game development enthusiasts who want a deeper understanding of how mathematics is applied in games.
[*]Anyone with an appreciation of mathematics who wants to investigate how it is applied in computer game environments.
[/spoiler]
[spoiler="What you'll learn"]
[*]How to use bitwise operations to optimise processing and storage in games.
[*]Everything there is to know about vector mathematics and how to navigate in 2D and 3D space.
[*]The principles and practice behind collision detection with lines, line segments and ray casting.
[*]The beauty of affine transformations and the fundamentals in transforming game objects.
[*]What a quaternion is and how it is used to rotate game objects.
[*]How to build a mathematics library in C# from scratch.
[/spoiler]
[spoiler="Requirements"]
[*]Familiarity with the Unity Game Engine
[*]Confidence in programming with C#
[*]Mathematics skills to high school level (basic trigonometry and algebra).
[/spoiler]
[hr]

Файлы примеров: присутствуют
Формат видео: MP4
Видео: H264, 1280x720, 16:9, 30.0fps, 1209.2kbps
Аудио: MP4A, 44.1kHz, 128.0kbps, stereo
[spoiler="Скриншоты"]

[/spoiler]

Download Mathematics for Computer Games Development using Unity [2019, ENG] torrent


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