Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya
Rigging a Cartoon Character in MayaГод выпуска: 09/2015
Производитель: Lynda
Сайт производителя: lynda.com/Maya-tutorials/Rigging-Cartoon-Character-Maya/191956-2.html
Автор: George Maestri
Продолжительность: 2:34
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya's rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.
Создание персонажей в три-дэ редакторе "Майя".
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IntroductionWelcome
Using the exercise files
Assumptions and model requirements
1.
Creating Stretchy JointsBasic stretch theory
Setting up the leg joints
Measuring the joint chains
Creating stretch using expressions
Creating stretch in the Node Editor
Finalizing leg chains
2.
Creating Stretchy SpinesDrawing the hip and spine joints
Adding controllers to the hip and spine
Adding spine stretch
3.
Setting Up FK/IK SwitchingBasic FK/IK switching theory
Setting up the joints and controllers
Wiring up the FK/IK rig
Adding in stretch
Finalizing the arm
4.
Skinning and Blend ShapesManipulating faces with blend shapes
Creating jaw controls with joints
Skinning the character
Adjusting skin weights
5.
Facial RiggingCreating controls for facial animation
Controlling eyelids
Wiring custom sliders
Wiring simple two-way controls
Wiring complex two-way controls
Rigging the eyes
Controlling the teeth
6.
TestingCleaning up the rig
Animating a simple test
ConclusionNext steps
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Файлы примеров: отсутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30fps, 341kbps
Аудио: AAC, 48kHz, 128kbps, stereo
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