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Materials in UnityГод выпуска: 01/2016
Производитель: Treehouse
Сайт производителя: teamtreehouse.com/library/materials-in-unity
Автор: Nick Pettit
Продолжительность: 1:35
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: In Unity, and in computer graphics in general, a material describes the surface appearance of a 3D model. Materials can create the appearance of surfaces like wood, metal, fabric, and more. In these lessons, we'll learn how Unity implements physically based rendering, which is rapidly becoming the de facto industry methodology for creating dynamic and realistic textures.
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Understanding MaterialsWhat is a Material?
The Standard Shader
Materials and The Standard Shader - 5 questions
Physically Based Rendering
Applying Texture Maps
Physically Based Rendering and Texture Maps - 5 questions
Textures in the Standard ShaderAlbedo Maps
Metallic Maps
Albedo and Metallic Maps - 5 questions
Smoothness Maps
Normal Maps
Smoothness and Normal Maps - 5 questions
Additional Textures in the Standard ShaderHeight and Ambient Occlusion Maps
Emissive Maps
Height, Ambient Occlusion, and Emissive Maps - 5 questions
Secondary Maps
Rendering Modes
Secondary Maps and Rendering Modes - 5 questions
Scripting MaterialsScripting Material Parameters
Animating Material Offsets
Setting Emissive Colors
Animating Emissive Colors
Scripting Materials - 5 questions
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Файлы примеров: отсутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 29.97fps, 600kbps
Аудио: AAC, 48kHz, 84.2kbps, stereo
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