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Unity 3D 3.5 Essential Training [2012, ENG] torrent


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Download Unity 3D 3.5 Essential Training [2012, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Unity 3D 3.5 Essential Training

Год выпуска: 2012
Производитель: Lynda.com
Сайт производителя: http://www.lynda.com
Автор: Sue Blackman
Продолжительность: 10hrs. 52mins.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: This course is designed to provide new users with a strong design foundation in Unity 3D 3.5 - a game engine for mobile and desktop games and real-time simulations—as well as an introduction to scripting and game functionality. Author Sue Blackman explores the major features in Unity and applies them in actual game situations. She shows how to add lights, texture, multiple views, and effects like fire and smoke to each scene and employ reusable assets. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
[spoiler="Содержание"]
Introduction
Welcome
Unity basics
Using the exercise files

1. Exploring Unity 3D
Exploring the interface
Organizing your project
Exploring Scene view
Navigating Scene view
Creating objects
Transforming objects

2. Exploring the Terrain Editor
Setting up the terrain geometry
Painting the topography
Painting the terrain textures
Painting trees and forests
Painting grass, shrubs, and 3D geometry
Painting detail meshes
Adjusting terrain settings

3. Creating the Environment
Adding sun, sky, and fog
Using the First Person Controller
Publishing project settings
Introducing the game environment
Fine-tuning the First Person Controller

4. Introducing Unity Scripting
Exploring Unity scripting
Using variables
Discovering functions
Using syntax, punctuation, and the console
Looking at function syntax
Printing to the console
Exploring rotation and time functions
Scripting basic functions
Combining transforms
Setting transforms
Using conditionals to create gameplay

5. In-Game Scripting
Exploring distance and local variables
Raycasting
Building timers
Creating a simple projectile
Refining the projectile
Exploring the OnCollision variable and tags
Sending messages
Reacting to messages
Juggling Play and Edit modes
Suppressing input

6. Working with GameObjects and Components
Creating GameObjects
Understanding components
Using colliders for barriers
Using colliders for triggers
Exploring physics
Working with physics components
Making cloth
Working with wind zones
Using an audio source
Creating a sound zone
Adding audio effects

7. Exploring Prefabs
Creating and reusing prefabs
Using prefabs with arrays
Introducing randomness
Creating particle systems
Refining particle systems
Combining particle systems
Upgrading weapons
Exploring water effects

8. Using Imported Assets
Importing static objects
Manipulating textures
Working with materials and shaders
Handling multiple materials
Animating UVs
Tracking objects with LookAt
Using Linecast and the Line Renderer

9. Understanding Lighting
Investigating ambient light
Looking at light types
Exploring shadows
Baking lighting with Beast
Experimenting with Beast
Baking the game scene
Creating lighting effects
Adding a flashlight
Exploring waypoints and death zones

10. Keyframing Animation
Platformer setup: Snaps and cosines
Using the Animation view
Working with multiple animation clips
Triggering keyframe animations
Animating transparency
Keyframing events
Avoiding keyframing pitfalls

11. Animating Skinned Meshes and Controlling Characters
Importing skinned meshes
Adding to imported animations
Dynamic parenting
Exploring character controllers
Importing an animated character
Activating the character animation

12. Working with Cameras and Layers
Introducing cameras
Working with cameras and layers
Activating the platformer scene
Adding obstacles and pushing physics
Managing multiple levels

13. Creating Game GUIs
Working with the Unity GUI
Using GUI skins
Exploring controls
Introducing fonts and styles
Scripting in-game menus
Hooking up an in-game menu
Creating custom cursors

14. Extra Techniques and Features
Creating fade transitions
Setting AI pathfinding
Using render textures for spy cams

Conclusion
What's next
Share on facebook Share on email
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MOV
Видео: AVC, 960x540, 16:9, 15 кадров/сек, 234 Кбит/сек
Аудио: AAC, 128 Кбит/сек, 48 КГц, 2 канала
[spoiler="Скриншоты"]

[/spoiler]

Download Unity 3D 3.5 Essential Training [2012, ENG] torrent


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