Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика
Unity 3.5 - Post Process and DebuggingГод выпуска: 2012
Производитель: 3dmotive
Сайт производителя:
http://www.3dmotive.comАвтор: Alan Thorn
Продолжительность: 1hrs. 2mins.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Our introductory series on Unity 3.5 wraps up this week, covering everything you ever wanted to know about post processes and debugging your game project. We’ll cover all sorts of ways to give your scene that finishing touch with Image Effects and Shading, then move on to the many different ways to debug and understand “the stats that matter” to have your game running at maximum FPS.
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Chapter 01
Introduction
Chapter 02
Preparing for Image Effects
Chapter 03
GrayScale and Sepia Tone
Chapter 04
Fish Eye and Twirl
Chapter 05
Noise
Chapter 06
Bloom and Lens Flares
Chapter 07
Vignetting and Chromatic Aberation
Chapter 08
Toon Shading
Chapter 09
Debugging with the Stats Panel
Chapter 10
Exploring the Object Inspector
Chapter 11
Debug Printing with the Console
Chapter 12
The Profiler
Chapter 13
Building and Distribution
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Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1920x1080, 16:9, 15 кадров/сек, 838 Кбит/сек
Аудио: AAC, 44,1 КГц, 53,6 Кбит/сек, 2 канала
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Unity 3.5 Series:1 -
Unity 3.5 - An Introduction2 -
Unity 3.5 - Assets, Materials, and Terrain3 -
Unity 3.5 - Lighting and Particles4 -
Unity 3.5 - Game Scripting5 - Unity 3.5 - Post Process and Debugging