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Building a Game of Memory with SignalR [2014, ENG] torrent


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Total Size: 556.06 MB
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Torrent added:2014-01-09 11:01:00

Download Building a Game of Memory with SignalR [2014, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Программирование (видеоуроки)

Building a Game of Memory with SignalR

Год выпуска: 2014
Производитель: Pluralsight
Сайт производителя: http://pluralsight.com/
Автор: Joel Neubeck
Продолжительность: 2h 19m
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: ASP.NET SignalR is a library for .NET that adds real-time / bidirectional communication to your web application. In this course we will learn how to use this framework to build a real-time two player memory game. Throughout this course you will learn how to construct a game framework that leverages the power of MVC 4, SignalR hubs and the integration of a server side blackplane for load balancing and scale.

ASP.NET SignalR это библиотека для. NET, который добавляет в реальном времени / двустороннюю связь на веб-приложения. В этом курсе мы узнаем, как использовать эту основу для создания в реальном времени игра для двух игроков памяти. На протяжении этого курса вы узнаете, как построить структуру игры, которая использует силу MVC 4, SignalR концентраторы и интеграции на стороне сервера blackplane для балансировки нагрузки и масштаба.
[spoiler="Содержание"]
Код: │ building-memory-game-signalr.zip
│
├───01. Introduction
│ 01. Course Introduction.wmv
│ 02. What is SignalR .wmv
│ 03. How Does SignalR Work .wmv
│
├───02. Designing the Game
│ 01. Introduction Game Mechanics.wmv
│ 02. Game Board.wmv
│ 03. Shuffle Cards.wmv
│ 04. The Design.wmv
│ 05. Using Handlebar and Bootstrap.wmv
│ 06. The Flip.wmv
│ 07. Summary.wmv
│
├───03. Building the Game
│ 01. Building the Game.wmv
│ 02. Integrate SignalR.wmv
│ 03. How SignalR Works.wmv
│ 04. Building Our Models.wmv
│ 05. GameState.wmv
│ 06. GameState - Player Methods.wmv
│ 07. GameState - Game Methods.wmv
│ 08. Summary.wmv
│
├───04. Connecting Our Server to Our Client
│ 01. Design Our Game Hub.wmv
│ 02. Write Our Game Hub.wmv
│ 03. Connecting Our Server to Our Client.wmv
│ 04. Summary.wmv
│
└───05. Testing and Scaleout
01. Testing Scenarios.wmv
02. Scaleout Strategies.wmv
03. Course Summary.wmv
[/spoiler]
Файлы примеров: присутствуют
Формат видео: WMV
[spoiler="audio\video"]
General
Complete name : D:\02. Game Board.wmv
Format : Windows Media
File size : 7.38 MiB
Duration : 1mn 58s
Overall bit rate mode : Constant
Overall bit rate : 522 Kbps
Maximum Overall bit rate : 583 Kbps
Encoded date : UTC 2014-01-07 22:14:30.568

Video
ID : 2
Format : VC-1
Format profile : Advanced@L2
Codec ID : WVC1
Codec ID/Hint : Microsoft
Description of the codec : VC-1 - VC-1 Advanced Profile
Duration : 1mn 58s
Bit rate mode : Constant
Bit rate : 384 Kbps
Width : 1 024 pixels
Height : 768 pixels
Display aspect ratio : 4:3
Frame rate : 15.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Compression mode : Lossy
Bits/(Pixel*Frame) : 0.033
Stream size : 5.43 MiB (74%)
Language : English (US)

Audio
ID : 1
Format : WMA
Format version : Version 2
Codec ID : 161
Codec ID/Info : Windows Media Audio
Description of the codec : Windows Media Audio 9.2 - 192 kbps, 48 kHz, stereo 1-pass CBR
Duration : 1mn 58s
Bit rate mode : Constant
Bit rate : 192 Kbps
Channel(s) : 2 channels
Sampling rate : 48.0 KHz
Bit depth : 16 bits
Stream size : 2.71 MiB (37%)
Language : English (US)
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]

Download Building a Game of Memory with SignalR [2014, ENG] torrent


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