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Creating Game Vehicles in Maya and TopoGun [2012, ENG] torrent


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Torrent added:2012-02-04 14:56:00

Download Creating Game Vehicles in Maya and TopoGun [2012, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Game Vehicles in Maya and TopoGun

Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Justin Marshall
Продолжительность: 2 Часа 8 Минут
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this tutorial we're going to learn to use Maya and TopoGun to convert a high-resolution motorcycle into a game-type model.
Film and commercial projects often require very high-resolution, highly detailed vehicle models.
However, these models are not appropriate for games or other real-time applications because of the large number of polygons.
So in order to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution.
Using a motorcycle as our example, we'll use Maya to reduce the resolution of many of the pieces.
We'll then use TopoGun to create new topology for the very detailed meshes like the engine or radiator.
We'll cover methods for baking normal and color maps from within Maya as well as in TopoGun.
These techniques will allow us to create a much lower resolution model that is visually very close to its higher-resolution counterpart.
Once we're done, you'll have a good grasp of several of the tools we can use to create game-resolution vehicle models and you'll have the knowledge you need to apply those techniques to your own models.
If you're interested in building the high resolution motorcycle from start to finish, please check out the Motorcycle Modeling Techniques in Maya course which will take you through that process.
[spoiler="Содержание"]
1. Introduction and project overview
2. Separating geometry
3. Reducing resolution
4. Preparing reference meshes
5. Creating new topology for the battery case
6. Creating new topology for the radiator
7. Creating new topology for the seat
8. Creating new topology for the engine
9. Laying out the UVs
10. Baking maps in TopoGun
11. Baking maps in Maya
12. Generating maps for the brakes
13. Baking maps for the shocks
14. Finishing the bike textures
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6F 1280x720 15.00fps 1024kbps
Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps
[spoiler="Скриншоты"]

[/spoiler]
Дополнительная информация : Высокополигональное моделирование самого "Мотоцикла" рассмотрено в этом курсе > Motorcycle Modeling Techniques in Maya

Download Creating Game Vehicles in Maya and TopoGun [2012, ENG] torrent


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