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McShaffry M. - Game Coding Complete, Third Edition [2009, PDF, ENG] torrent


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Download McShaffry M. - Game Coding Complete, Third Edition [2009, PDF, ENG] torrent




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Книги и журналы » Компьютерная литература » Программирование (книги)

Game Coding Complete, Third Edition

Год: 2009
Автор: Mike McShaffry / Майк Макшеффри
Издательство: Charles River Media
ISBN: 1584506806
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 754

Описание: Welcome to "Game Coding Complete, Third Edition," the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
[spoiler="Оглавление"]
Mike McShaffry - Game Coding Complete, Third Edition, 2009

Introduction ............................................. 008

Part I: Game Programming Fundamentals
Chapter 01. What Is Game Programming Really Like? ........ 016
Chapter 02. What's in a Game? ............................ 031
Chapter 03. Coding Tidbits and Style That Will Save You .. 051
Chapter 04. Building Your Game ........................... 080

Part II: Get Your Game Running
Chapter 05. Game Initialization and Shutdown ............. 104
Chapter 06. Controlling the Main Loop .................... 134
Chapter 07. Loading and Caching Game Data ................ 149
Chapter 09. User Interface Programming ................... 204

Part III: Core Game Technologies
Chapter 10. Game Event Management ........................ 235
Chapter 11. Scripting with Lua ........................... 263
Chapter 12. Game Audio ................................... 305
Chapter 13. 3D Basics .................................... 352
Chapter 14. 3D Scenes .................................... 398
Chapter 15. Collision and Simple Physics ................. 451
Chapter 16. Network Programming Primer ................... 487

Part IV: Advanced Topics and Bringing IT All Together
Chapter 17. An Intoduction to Game AI .................... 538
Chapter 18. Intoduction to Multiprogramming .............. 565
Chapter 19. A Game of Teapot Wars! ....................... 584
Chapter 20. A Simple Game Editor in C## .................. 639
Chapter 21. Debugging Your Game .......................... 691
Chapter 22. Driving to the Finish ........................ 733
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