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+ Description en Fr
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RimWorld


Éditeur(s) : Ludeon Studios
Développeur(s) : Ludeon Studios
Genre(s) : Strategy, Simulation, Indie
Plateforme(s) : macOS, PC, Linux
Durée de jeu : 19h
Langue(s) audio : Aucune
Langue(s) interface : Aucune
Date de sortie : 15/07/2016
Note :
4.36

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress,
Firefly, and Dune.You begin with three survivors of a shipwreck on a distant world.
Manage colonists' moods, needs, wounds, and illnesses.
Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
Tame and train cute pets, productive farm animals, and deadly attack beasts.
Watch colonists develop and break relationships with family members, lovers, and spouses.
Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient
killing machines.
Trade with passing ships and trade caravans.
Decorate your colony to make it into a pleasurable space.
Dig through snow, weather storms, and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Discover a new generated world each time you play.
Build colonies in the desert, jungle, tundra, and more.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories
about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the
“random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling
salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to
choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe
Chillax likes to relax.
Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner
destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire
more colonists by capturing them in combat and turning them to your side, buying them from slave
traders, or taking in refugees. So your colony will always be a motley crew.
Each person’s background is tracked and affects how they play. A nobleman will be great at social
skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf
knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at
research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but
kill – but he does that very well.
Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines
whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily
married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.
The game generates a whole planet from pole to equator. You choose whether to land your crash pods
in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial
jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral
resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very
different from those in a parched desert wasteland or a frozen tundra with a two-month growing
season.
You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be
worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals
- cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic
alien-like lifeforms.
People in RimWorld constantly observe their situation and surroundings in order to decide how to
feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully
unburied corpses, being wounded, being left in darkness, getting packed into cramped environments,
sleeping outside or in the same room as others, and many other situations. If they're too stressed,
they might lash out or break down.
Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect
characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people
down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be
wounded, diseased, or missing, and all have logical in-game effects. And other species have their
own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a
rhino's horn, and it's much less dangerous.
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will
get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite
slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner.
You can even extract, sell, buy, and transplant internal organs.
And there's much more than that! The game is easy to mod and has an active mod community. Read more
at http://rimworldgame.com.
(All non-English translations are made by fans.)


Format : zip
Nombre de fichier(s) : 1
Poids Total : 509570 Ko