BeamNG.Drive
Éditeur(s) : SureHit Studio, BeamNG
Développeur(s) : SureHit Studio, BeamNG
Genre(s) : Simulation, Racing
Plateforme(s) : PC, iOS
Durée de jeu : 4h
Langue : 
Français
Date de sortie : 29/05/2015
Note : 
4.2

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our
soft-body physics engine simulates every component of a vehicle in real time, resulting in
realistic, dynamic behavior. The driving feel is authentic
and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive
with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising
realism.
Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With
years of meticulous design, research, and experience, we authentically recreate the feeling and
excitement of real world driving.
We are a small team from around the world with no obligations to publishers or outside interests.
Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate
driving experience and discover what an open and uncompromising soft-body vehicle simulator can
be.Why is BeamNG.drive the game for you?
As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines -
everything from a delivery mission in a box truck to a high speed rally race or a destruction derby.
The vehicle customization and detail will allow you to make your car or truck all your own - fix it
up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of
gameplay we want to implement beyond just racing and crashing, such as police chases, stunt
challenges, and other specialized minigames. Eventually we would like to have some kind of single
player open world career mode, with persistent vehicle ownership and procedurally generated used
vehicles to buy and events to run them in.
?
In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other
games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a
racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to
be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of
the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you
don't think is fun or interesting.The future of the game and our physics engine
As we optimize our game and computer technology improves, the amount of vehicles which can be
simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at
one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all
being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles
possible to at least 8 with a mid-range processor.
We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for
multiplayer and we want it just as much as you, but for the short term we are focusing on the single
player career mode, various driving events, fixing bugs, and creating more content. It is feasible
that we could implement local and/or same PC multiplayer in the interim.
Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating
whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All
the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of
excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The
potential for the BeamNG physics engine is huge.Alpha Access Features
- All future updates to
BeamNG.drive included for free (alpha, beta), also including the final game - Soft-body physics
sandbox - 19 detailed, customizable, destructible vehicles, with more to come
- 10
terrains to explore and drive across, with more to come - Frequent updates adding terrains,
vehicles, features, gameplay, and bug fixes - Full modding and content creation capabilities -
make maps and vehicles, and script gameplay - Use the built-in terrain editor and any 3D
modeling, image editing, and text editing software - Online authentication is only necessary to
update; the game itself does not need an internet connection to run.
Alpha TestersUsers
that already entered the alpha testing via our website can get a free Steam key.Our goalsOur main
focus is on how things move rather than how things look on the screen. We aim to bring our expertise
in real time soft-body physics and soft-body physics model design to the forefront of game physics
simulation, making available the technology and know-how to as a wide an audience as possible. To
achieve this, we are designing the engine and corresponding assets, so as to be independent of the
underlying game engine and operating system.Right now the physics engine is running on a multicore
CPU configuration, but we are also in the process of supporting GPUs via OpenCL.Our missionTo have
realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.More
Feedback
More Feedback can be found there: http://www.beamng.com/content/119-FeedbackContact UsYou can get in touch with us in several ways:- Use our forums: http://www.beamng.com/forum/
- Via email:
http://www.beamng.com/contactus/ or [email protected] - Follow us on Twitter:
http://twitter.com/beamng - Subscribe to our YouTube channel:
http://youtube.com/user/beamng - Visit our Facebook page:
http://facebook.com/BeamNGPhysics

1) installer tout les fichier du fichier _CommonRedist
2) extraire les fichier gameengine.zip qui est dans le dossier BeamNG.drive v0.26.2.0.14382 dans le jeux
3) vous pouvez jouée

Format : EXE
Nombre de fichier(s) : 6095
Poids Total : 37.3 Go