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Super Mario 64 PC Port [4K][OpenGL][DirectX12][Sources] torrent |
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| Info hash: |
1D27A4B90BD65A11EDE58CF8B849E97AB8FAC7D4 |
| Category: |
Categories >
Games torrents
> PC Games torrents
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| Health: |
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| Torrent language: |
fr |
| Total Size: |
146.07 MB |
| Number of files: |
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| Uploader: |
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| Torrent added: | 2020-05-09 00:35:51 |
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Torrent Description

. . . .. ... .:. iNFORMATIONS SUR LE JEU .:. ... .. . . . ~ Genre : Plates-formes 3D Développeur : 4**** / Sources Nintendo Date de parution : 3 mai 2020
Lancé en 1997 en Europe, Super Mario 64 est de retour en 2020, sur PC... et en Ultra HD 4K !
Évidemment, il ne s'agit pas d'une version officiellement adoubée par Nintendo, mais d'un tout nouveau portage/mod créé par un fan.
Super Mario 64... en 4K !
Un Super Mario 64 tout beau tout neuf, à base de DirectX 12 et de résolution Ultra HD 4K. Comme l'explique très justement Polygon, « il ressemble au Super Mario 64 dont vous vous souvenez, pas celui qui existait réellement sur votre Nintendo 64 ».
Le jeu est jouable avec une manette et gère également les sticks analogiques, notamment pour déplacer la caméra. Un Super Mario 64 PC qui est apparu sur la toile sans crier gare, et qui a ainsi échappé au regard très protecteur de Nintendo. À noter qu'il ne s'agit pas d'un seul niveau ici, mais bien du jeu complet, parfaitement jouable !
. . . .. ... .:. CONFiGURATiON MiNiMALE .:. ... .. . . . ~ PC sous Windows : XP/Vista/7/8 (OpenGL) ou Windows 10 (DirectX 12) Processeur : 32/64 bits Carte graphique : Carte VGA DirectX 9 / 12 RAM : 2 Go+ Espace nécessaire : N.C Pad : Xinput (manette Xbox natives en DX12) [Lire Notes]
. . . .. ... .:. iNFORMATiONS UPLOAD .:. ... .. . . . ~ Langue : Anglais Nombre de fichier(s) : 6748 Nombre de dossier(s) : 1854 Taille Totale : 146.07 Mo Format : Executable (*.exe) Sources Github : DX12/OpenGL/Linux
DERNIÈRES VERSIONS RECOMPILÉES A PARTIR DES SOURCES, LES DEUX VERSIONS SONT DISPONIBLES AINSI QUE LES SOURCES
. . . .. ... .:. iNSTALLATION .:. ... .. . . . ~ 1) Lancer l'executable de votre choix (DirectX12 ou OpenGL) 2) Jouez !
 .:. Notes du Créateur .:. _________________________________________________________________________________________________ - Where can I get the SM64 PC port? Compiled DirectX 12 and OpenGL builds, as well as source ? You are on the right place (YGG^^)
- Which version should I use? DirectX 12 is the original build, and is intended for Windows 10. If that version doesn't work, try the OpenGL version. The game runs too fast and/or my audio sounds weird! Use an external tool (such as nVidia Control Panel or RivaTuner) to limit the game's FPS to 30. The game can only run at 30fps. The code is inherently linked to the framerate. There is no 60fps mod at this time.
- How do I get my controller to work? The DirectX 12 version natively supports XInput devices (Xbox 360/One controllers). You can use an external program to translate inputs from other controllers into XInput, such as DS4Windows, Joy2Key, or Steam big picture overlay. Steam overlay should cover all use cases, and is very versatile at setting up most controllers as an emulated XInput device. Just add the .exe to your Steam library as a non-Steam game and launch it in big picture mode.
- How do I enter fullscreen mode? The settings file doesn't work. Press Alt + Enter. If that doesn't work, use an external app, such as Borderless Gaming. Did you guys make this? Could you please add [this] or fix [that]? This is a leak of an incomplete private project. It has been posted with "no warranty" whatsoever. All mods/fixes/improvements are entirely up to the fan community to create themselves using the source code. _________________________________________________________________________________________________
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