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| Torrent added: | 2018-11-13 23:05:21 |
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Torrent Description
(¯`·._.·[ Cinema 4D R20 ]·._.·´¯)


Éditeur : Maxon Système d'exploitation : Windows 64Bit 7 ou plus

NOUVELLES FONCTIONNALITÉS DE CINEMA 4D R20 CINEMA 4D VERSION 20 Vers une révolution majeure
Cinema 4D Version 20 marque un grand saut en avant en matière de technologie, avec une nouvelle infrastructure qui vous offre une grande puissance de création. Les possibilités sont infinies et votre créativité sans bornes : il est temps de faire le grand plongeon !
 Matériaux nodaux Des références simples aux matières les plus complexes, vous pouvez construire des matériaux extraordinaires dans un environnement nodal. Les effets complexes créés au moyen de nœuds peuvent être compilés sous forme de ressources et restitués en tant que simples matériaux, en ne montrant que les paramètres nécessaires. Les matériaux nodaux de la Version 20 vont révolutionner votre façon de travailler, qu'il s'agisse de créer directement des matières incroyables grâce aux nœuds ou d'utiliser des ressources partagées par d'autres.

 Champs MoGraph Allez au-delà des simples matières pour contrôler les Effecteurs, Déformateurs, Influences et bien plus encore. Les Champs s'apprêtent à révolutionner les fonctionnalités MoGraph en facilitant la création d'effets complexes grâce à l'association d'atténuations. Vous n'utiliserez plus jamais Cinema 4D comme avant.
 Import de données CAD Dites adieu aux problèmes de conversion : les formats CAD les plus populaires peuvent être importés à l'aide d'un simple glisser-déposer. Profitez des modèles dont vous avez besoin, avec la qualité que vous souhaitez grâce à l'import à la fois robuste et flexible de fichiers STEP, Solidworks, JT, Catia et IGES.

 Modélisation volumétrique propulsée par OpenVDB Les opérations booléennes améliorées ne sont que le début : créez des modèles en associant des formes, splines, particules et bruits. Et ce, grâce à la puissance des voxels et d'OpenVDB. Importez et exportez des bases de données virtuelles et servez-vous des volumes pour contrôler les effets MoGraph.
 Améliorations de ProRender La nouvelle génération de rendu GPU est arrivée : elle regorge d'outils de production pour vous aider dans votre travail de création. Rendez la dispersion sous-surfacique, le flou directionnel et les multi-passes sur votre PC Nvidia ou AMD, ou votre iMac de dernière génération.
Dispersion sous-surfacique La beauté ne doit pas rester superficielle. Les rendus les plus réalistes prennent en compte la lumière qui se disperse sous la surface. Une matière de dispersion sous-surfacique simple d'utilisation permet de produire de la peau, de la cire, du marbre et bien d'autres textures réalistes.



Langue : True French, Français, Anglais, Espagnol, Allemand, Italien, Portugais, Japonais, Russe, Néerlandais

 Hébergeur : SEEDBOX Format : EXE Fichier inclus avec le Logiciel : Serials Langues : Multi Nom de la release : Cinema 4D R20 Découper avec : Aucun UP réalisé par : S8N Taille totale : 696.7 MB Dès que vous le pouvez acheter le logiciel !!! Il faut aider les développeurs financièrement
CINEMA 4D RELEASE 20 COMPLETE FEATURE LIST
General- Faster Picture Viewer playbackSpeed and memory optimizations
- Installer Command Line Interface (CLI) mode
Exchange- SketchUp
- Update to SketchUp 2018 SDK
- Null objects with only one child polygon object now create one combined object instead
Alembic- Update to Alembic 1.7.7 SDKPerformance improvements by caching matricesUsers can now bake selected objects to AlembicNew animation retiming controls
- Set Frame (for manual animation control via keyframes)Offset AnimationPlayback modes (Play, Loop, Ping Pong)Speed settingTime Remap Curve Interface
FBX- Update to FBX 2018.1.1Support for instancesAxis preferences:
- Flip Z AxisUp Axis (Default, X, Y, Z)
New CAD imports (CATIA V5, JT, Solidworks, STEP, IGES)Houdini upgrade to 16.5.536AI importer: Illustrator splines now load in at the correct scale Modeling- Enhanced modeling kernel
- Several commands migrated to the new modeling kernel provide much better preservation of surface attributes (UV, etc.)
- Delete Components command with much faster performance and better behavior (e.g., deleting disconnected points)Triangulate commandTriangulate N-gonsRe-Triangulate N-gonsRemove N-gonsAlign NormalsReverse Normals
Several tools migrated to the new modeling kernel- Extrude PolygonExtrude InnerMatrix Extrude
Primitives now use the new modeling kernelSphere (Icosahedron, Octahedron mode), Platonic and Pyramid primitives now generate non-overlapping UV coordinates - An option is available to convert legacy primitives from old scenes to use the new behavior
The Structure Manager now automatically switches the Component mode (Points, Polygons, ...) to the mode selected in the Structure ManagerCustom Data tag- A new API allows 3rd-party developers to create custom Data tags, which store surface attributes and can also provide interpolations functions.Commands and tools using the new modeling kernel will respect these surface attributes and use the interpolation functions provided
OpenVDB- Volume Builder Generator
- Converts a polygon object, spline object, particle object or a Field into a Volume object
- Can create Signed Distance Fields and Fog volumesSeveral parameters of the resulting Volume object can be controlled (e.g., Voxel Size)
Filter Objects- Smooth Filter / Smooth Layer
- Different Filter Types
- Signed Distance Field: Gaussian, Mean, Median, Mean Curvature, Lablacian FilterFog: Gaussian, Mean, Median
Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5 Reshape Filter / Reshape Layer- Different Filter Types
- Signed Distance Field: Dilate / Erode, Close / OpenFog: Offset, Range Map, Curve
Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5
Objects and Filters can be layered using different mix modes - Signed Distance Fields (Union, Substract, Intersect)Fog (Normal, Max, Min, Add, Subtract, Multiply, Divide)
Volume objects can be referenced as a Field Layer Volume Mesher Generator- Generate a polygon object from a Volume object
- User can control the Voxel Range Threshold or the Surface Threshold Meshing can be adaptive
Import / Export .vdb- Volume objects can be imported and exported from and to the industry standard .vdb file format.
Volume Loader object- References and loads volume files and volume file sequences
Volume Mesh command: Remeshes and combines polygon objects using a volume-based approach.
Rendering- ProRender
- ProRender now supports:
- Subsurface ScatteringLinear & Angular Motion BlurSub-frame Motion BlurOut of Core Texture streaming to render textures that exceed the total GPU memoryMulti InstancesTexture Selection tags on instancesMoGraph Color shaderPhysical SkyCompositing passes
- Direct IlluminationIndirect IlluminationEmissionEnvironmentWorld CoordinateTexture CoordinateGeometry NormalShading NormalDepthObject IDObject Group IDMaterial ID
Anti-Aliasing can be enabled for- World CoordinateTexture CoordinateGeometry NormalShading NormalDepthObject IDMaterial IDObject Group ID
Shadow Catcher2D Noises: users now can use all 2D noises except 'sparse convolution' in the legacy base shader. New Seed setting: users can now specify a seed that is used for rendering.Ray Depth can now be restricted (Diffuse, Glossy Reflection, Refraction, Glossy Refraction)Shadow Ray Depth can now be setSupport for Metal 2Compiling kernels on demand, shaders that introduce a big chunk of GPU kernel code will not be included in the initial kernel compilation. The kernel compilation is triggered when such a shader is added.Scenes are now cached when animations are rendered to the Picture Viewer.- New Reload Scene per Frame option to enforce R19 behavior
General performance enhancements Physical Renderer- Improved progressive rendering performance
Materials- General
- Immediate low-resolution baking for ViewportImproved shader / material baking for the Viewport
Updated Material previews- Updated scene setupSeveral new scenes
MoGraph Beat Shader now accepts float values for BPM New node-based materials- Over 140 nodes availableProjection nodes can be visualized in the ViewportNode networks can be turned into material assetsNode based Materials can be edited in the Node Editor, Material Editor and Attributes Manager
- New Node Editor based on new UI framework
- Attributes Area, displaying the parameters of the selected nodes
- A specialized version of the Attribute Manager
- New connector element showing dependencies within the shading/rendering contextThe Connector context menu allows to:
- Connect NodesTexturesLoad TexturesReplace NodesInsert ConvertersCopyPaste (Link)Paste (Duplicate)RemoveMute PortsPropagate Ports
Basic tab- NameAsset Version dropdown shows the different versions of a node (if available)Custom Node color
Inputs tab- The input attributes of the selected nodeNodes can have a dynamic number of inputs (e.g., the gradient can have a variable number of Knots)The command Show Sub-channels can switch the layout to also show sub-channels of a parameter (e.g., Color.R, Color.G, Color.B, Color.A for "Color")
Context tab- Enables users to replace the context of many Nodes, e.g., to change the UV mapping for this node.
Asset area- Lists all available assets provided by MAXON or stored by the userThe asset list can be filtered by name and keywords
A keyword filter can set certain parameters in a node (e.g., a search for "Buya" will show a Basic Noise Node with Buya set as the Noise type)Context menu- Create New categoryCreate NodeImport AssetsCreate New DatabaseMount Database (Folder / Zip File)Unmount DatabaseExport Database
Nodes area lists all the Nodes in the current setup- The Nodes list can be filteredNodes can be cut, copied, pasted, deleted and duplicated
Info area, displaying information about the selected Node / asset / Wire (name, version, warnings, ...) Nodes commander, allows the user to search for assets by name and keyword Node view- Nodes
- Header (displays the title, preview and node state toggle)
- Can be colored to give users a way to organized their Node networksNaming of the Node can be changed
Body (includes in- / out-port groups, port bars, port slots and port names)- The body can display all ports, no ports or only the connected ports
Nodes can have two major states (full and collapsed)Nodes can be displayed in vertical or horizontal layoutPorts- Node ports can have different states (unconnected, connected, propagated, converted, group ports, error)Node ports are color coded to make it easy to differentiate between different types of ports.Ports can be renamed
Wires- Several ways to connect a Wire to a port:
- Connect a Wire straight to a portRelease a Wire on the port nameRelease a Wire on the group port name. A pop-up will appear with compatible ports of the group the Wire can connect toRelease a Wire inside the empty area of the Node. Again a pop-up with all compatible ports will appear
Wires can be displayed as Linear or Bezier curves Wires can be muted (displayed as a dotted line) Special Nodes- Start Node: the Node's attributes will be displayed in the Material Editor and the Attribute Manager when the Node material is selectedSolo Node: allows the system to use the data from this Node to be displayed in the Viewport and previewsGroup Node: a Node that contains a nodal networkAsset Node: Group Nodes can be converted into Assets
Users can use different techniques to navigate the Node View, including touch gestures.Navigator mini map shows an overview of the complete Node network, can be used to quickly navigate the Node networkGroup bars on the left and right sides of the Node View can be used to propagate the ports to the outside of the group.Nodes can snap to the grid when movedToolbar shows:- Breadcrumb display of the path to the currently edited NodeFilter Field
Uber Material- Material Asset, build with the new Node systemThree reflection channels
- Diffuse Channel: renders diffuse reflectionsReflection Channel with three reflection modes
- Artistic - blends between two user defined colorsDielectric - for dielectric reflections, such as plasticConductor - for conductors, e.g., metals
Coating channel, a simplified dielectric reflection layer to render effects such as a clear coat Emission layer for emissive effects such as luminous materialsTransparency for refractive materials such as glassOpacity to control the material’s opacityBump to control global bump mappingNormal to control global bump mappingDisplacement to control the displacement of the material New Node materials- Car PaintCeramicConcreteCutoutEmissionGoldGraniteMarbleMetalPlasticRockWood
Material Manager- New commands in the Create menu
- New Uber MaterialNew Node MaterialNode materials (displays all materials in the asset repository folder)
Can now open the Node Editor
Workflow/UI- Compositing tag now has a ProRender tab
- Shadow Catcher AlphaLight PortalObject Group ID
Multi Instances- New Instances integrated in the Cloner object, Instance object and supported by all internal Render Engines
Multi Instances are stored as one object internal, resulting in higher performance and less allocated memory Supports different render modes in the Viewport (Off, Points, Matrix, Bounding Box, Object) Supports the Color shader and MoGraph colors Project Settings- Use Color Channel for Node Material"´ setting
New Console- Categories provide more overview
Python console can now completely replace functionality of the Command Line Output can be written to files Drastically improved performance New gradient- Updated interface
Gradient color bar can be displayed in 3 different sizes (small, medium, large) Selected knots now have an orange outline If more than one Knot is selected, selection handles appear. The allow to move all selected Knots at the same time to to scale the range New Double Selected Knots and Distribute Selected Knots command in the Context menu New Interpolation mode Blend Interpolation can now be set per Knot Intensity renamed to Brightness (only available in the Legacy gradient) New options if gradient is used in User Data"´ (COLOR, ALPHA, NOEDITCOLOR, NOPRESET,NOINTERPOLATION, NOKNOTPOSITION, NOBIASPOSITION, NOBRIGHTNESS) New Gradient Node Can display textures and shaders in the gradient color bar Can display alpha Color Chooser is extended with an Alpha slider Blending Space can be set to Linear or sRGB Knot symbol changes: if this Knot is driven by a Node input Enhanced Color Chooser- Color Chooser now can store alpha values in swatches
Color Picker now is always available when the Color Chooser is collapsed Color Chip context menu now offers option to enable/disable Alpha (where applicable) and to copy & paste a color The Color Chooser in the unfolded state is now responsive to the size of the manager it displays In the Color Wheel mode it is possible to click on the number on the right side to define the amount of color samples directly The Hex mode now can be enabled directly in the Color Chooser Interface Linear Numeric Values switch allows to display the color sliders linearly in the nodes interface Alpha slider in the nodes interface Texture Manager- Channel column is renamed to Material Path, also supports node-based materials and displays the path within the material
Edit menu now contains commands formerly only available in the context menu (Show File in Explorer/Finder, ...) New Open File in Manager behavior - a new command and Show in Attribute Manager now displays the attributes of the bitmap shader / Image Node. Open Material in Manager is now exposed as a command. Preview shows resolution and bit depth now and small images are centered Attribute Manager was adapted to the Nodes' workflow- New Connector interface to handle node connections
Preferences- Interface: new dropdown menu Field Remapping Graph (Hide, Show, Hide in Field lists)
Input devices: new setting to enable touch devices Files / Path: new Fields lists for file assets and database search paths Plug-ins: new Field list for plug-in search pathsUnits / default sets: new Alpha mode and Hexadecimal mode check boxes- New group Gradient
Size drop-down menu (Small, Medium, Large) Selection handles check box New group Alpha Grid Color drop-down menu (Light, Medium, Dark)
Renderer / ProRender: new group Out of Core Cache Custom Location check box Location path Material (previously Material Preview)- New group Node-based Materials
Node Preview Size drop-down menu (Small, Medium, Large, Huge) 3D Preview Scene drop-down menu Node Previews check box Preview HUD check box
Modeling/Sculpting (previously Sculpting):- New group Modeling
Disconnected Points on Delete drop-down menu (Remove (press Shift to preserve), Preserve (press Shift to remove))
Import/Export:- Settings for new CAD formats:
- CATIA (*.CATPart, *.CATProduct, *.cgr) Import settings
IGES (*.igs,*.iges) Import JT (*.jt) Import Solidworks (*.SLDPrt,*.SLDAsm,*.SLDDrw) Import STEP (*.stp,*.step,*.p21) Import Settings include:- Settings to enable/disable the import of geometry, splines, instances, helper and hidden objects
Settings how to import Normals, display colors, layers and materials Combine by None, Original Bodies, By Topology, By Color or By Layer Heal and Stitch Optimize Hierarchy Setting to import Source Mesh Settings to import LOD with JT Settings to influence the tessellation, also scale-based tesselation
FBX (*.fbx) Export- General: new Instances check box
Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis)
FBX (*.fbx) Import- General: new Instances check box
Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis)
Volume (*.vdb) Export- Scale input field
Animation check box Name drop-down menu From and To input fields Selected Only check box Volume (*.vdb) Import Volume Grids list field Scale input field Animation check box Name drop-down menu From and To input fields Group Objects check box Import to Project Location check box
Assets- Node-based materials and Node networks can be stored as Assets
Save Assets dialog- Name: name of the Asset
Version tag: the version number of the Asset ID: Asset ID Database: the database the Asset will be stored in Category: Asset Category (Color, Context, Conversion, Generator, Info, Material, Math, Shape, String, Surface, Uncategorized, Utility, New Category)
General- Send to PictureViewer now supports all Viewport renderings (also OpenGL)
Camera 2D mode for the Viewport New Export Selected Object as ... menu entry in the Object Manager The Compositing Project File for Nuke now supports Alembic New Viewport display modes for the Texture tag (Simple, Grid, Solid) Improved UVs for Sphere (some types), Pyramid and Platonic New Bake as Alembic and Bakes as Alembic + Delete commands New command Save as Default Scene Updated Visualize layout New Multi-Passes- Direct Diffuse
Indirect Diffuse Direct Specular Indirect Specular Texture mode now works as the former Texture Axis mode. Texture Axis mode isn't available anymore.
MoGraph- MoGraph Fields
- MoGraph Fields replace falloffs in all areas where formerly Falloffs were used
Field Objects are Objects in the scene and can be freely placed and animated Some Fields can have Sub-Fields, modifying one of their special parameters Fields can write values into certain maps (Vertex Maps, Vertex Colors, Point/Edge/Polygon selections, MoGraph selections, MoGraph Weights) Old falloffs are loaded as legacy falloffs, can be converted to Fields MoGraph Fields UI allows for layering of Fields- Different Blend modes available (Normal, Min, Subtract, Multiply, Overlay, Max, Add, Screen, Clip)
Opacity slider Value, direction (for certain Effectors) and color modification of each layer can ben enabled/disabled
New Field Objects (Box, Capsule, Cone, Cylinder, Linear, Spherical, Torus, Formula, Python, Radial, Random, Shader, Sound, Group) New Modifier Layers (Clamp, Color Filter, Colorizer, Curve, Decay, Delay, Formula, Freeze, Invert, Noise Remap, Python, Quantize, Rangemap, Remap) New Field Layers (MoGraph Object, Particle Object, Point Object, Solid, Spline Object, Step, Time, Variable Tag, Volume Object) Fields Interface- Blending tab: here are the Blending options that are also found in the Field Layer interface.
Field tab: here are the field-specific parameters of the object Optional sub-fields tab: this tab offers a Field Layer UI for the sub-fields Remapping tab: this tab holds the integrated remapping parameters of the Field value. Color Remapping tab: this tab holds integrated remapping options for the Field color Direction tab: this tab holds integrated remapping options for Field direction Optional View Settings tab: this tab holds the Viewport settings for the Field
Field object interface- Same as Fields Interface, minus the Blending tab, plus Direction tab
Direction tab: Direction Mode drop-down menu (No Remap, Custom Direction, Attenuate by Strength) and Normalize Direction check box
MoGraph Cloner object now supports Multi-Instances Motion Tracking- Updated Motion Tracker layout
Simplified workflow to create a Motion Tracker object and to load the footage Show dope sheet style data representation for selected track in the Graph Mode of Graph View. The tracking direction can now be defined per keyframe Tracks can now be frozen, to prevent them from being changed by other editsNewauto re-keying options automatically inserts a key whenever the 2D error reaches a certain threshold to improve tracking for tracks where the size or orientation of the surface changes significantly New 2D Tracks editor mode User Tracks list- Selected tracks are highlighted in the Cinema 4D standard way
Individual tracks can be renamed directly within the GUI Full set of standard selection interactions supported Ability for user to re-order tracks Multiple column data display to show the main track settings Support for folders Cursor navigation Ability to delete track(s) using the Delete key Pop up context menu with relevant controls.
Tracking direction indication in Graph View Multi-selection and editing of mask vertices is now supportedNew dockable Track Window that shows the zoomed view of a 2D Track SDK- C++
- New MAXON API
Project tool- to generate project files for different operating systems
support (optional) style and syntax checks
Python- Integrated Python updated to version 2.7.14, including updated OpenSSL module
Script Manager: Python scripts can now also set the menu state, as it was possible in previous versions with C.O.F.F.E.E. scripts Improved developer workflow due to better integration into external IDEs, including code auto completion First exposure of MAXON API in Python
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