Plexus v2.0.10 x64 + PATCH
RESTEZ EN SEED !!!
Plexus 3 comes with a tree based Object Panel, that helps you organize
multiple Plexus objects with in the layer. It improves workflow
dramatically and the panel itself is dockable anywhere with in After
Effects. It helps you keep track of your Geometry Objects, Effector
Objects, Render Objects and Groups by allowing you to select only what
you need so no more scrolling through a long Effects Control Window.
Motion Blur
Finally. Now along with Depth of Field, you can add Motion Blur to create
cinematic animations. You can use either comp settings or custom camera
shutter values.
Sound Effector

A new Sound Effector Object let’s you sample a waveform from a sound
layer in AE and apply it to vertex position or scale or color. You can
also
Echo the sampled waveform so that the sound is sampled over time.
Slicer Object
The Slicer Object let’s you ‘slice’ through a mesh and create
interesting visualizations. It works best with OBJ meshes and can be
used very well along with the instance object.
Seamless Beams

Render sweeping volumetric beams with seamless rendering. Beams no
longer show any ‘overlapping joints’. Not only it improves rendering
performance, but also renders much more accurate colors.
Improved OBJ Import

You can now import OBJ files and file sequences using AE’s default file
importer, which helps you organize footage better and collect project
files. OBJ Object now also imports normals and texture co-ordinates
along with vertex positions and facets.
Nested Compositions

Collapse Transforms for a nested composition, and Plexus behaves like a
native AE composition. It reacts to Camera and lights of the native
composition. It allows you to pre-comp Plexus layers and still have the
flexibility to animate Camera movements.
Depth Map Culling

You can use a Depth Map exported by a 3D program or
Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
Designed for After Effects’ New ArchitecturePlexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better
support for Persistent Caching, better performance and the best part,
automagically refresh Instances. You can have many nested instances and
all the changes are automatically detected. Also, just in case you need
to refresh cache, a new button that let’s you do that with a single
click without affecting caches of other layers.
Null Object Performance

Null Objects have similar performance to point lights if you’re running
the latest version of After Effects. No need to convert Nulls exported
from 3D applications to point lights anymore.
Path Object Improvements

Path Object is improved with scaling controls for replication and
tessellation for closed paths. Now there is yet another way to create 3D
text in After Effects, but make it a little more interesting.
Custom Visibility Settings

You can gradually fade or vanish points, lines or polys when they get
close to the camera or far away from the camera. You can also custom
hide polygons that face towards or away from the camera.
Unified Rendering

Unified rendering allows all objects to have a common 3D space. It
allows points, lines & polys created by multiple objects to
intersect with one another in z-space.
Loop Noise

You can seamlessly loop noise values for animations. You can cycle
through noise evolution and it works for position, scale & color
values.
Main FeaturesThese are some of the main features of Plexus. For a more detailed overview of all the features, make sure to check out the VIDEOS tab
above and also the
Documentation.

LinesCreate Lines and Other interactions and control their properties based on the position and distance between the particles.

TriangulationTriangulate and create new surfaces on the fly with in-built
triangulation modes. You can also control the triangulation by various
parameters like distance between the particles etc.

Modular WorkflowPlexus has a modular workflow which consists for various objects. You
can have infinite number of objects and different combinations which
gives you complete control and flexibility.

Text Layer IntegrationPlexus integrates seamlessly with the text layers in After Effects. It
automatically creates particles based on the outlines of the text layers
and you can create various text based transitions with ease.

SpritesRender custom sprites based on the particle data and also randomize
them. You can also render multiple custom sprites per particle which is
very helpful for Infographics.

Sound EffectorSample a waveform from a sound layer in AE and apply it to vertex
position or scale or color. You can also Echo the sampled waveform so
that the sound is sampled over time.

Noise/Field EffectorsUse Lights to create and control various force fields using Noise and
Spherical Effectors. You can seamlessly loop noise values for
animations. You can cycle through noise evolution and it works for
position, scale & color values

3D SplinesFinally! Now you can create 3D Splines and stroke them with ease
natively with in After Effects. Not only that, you can replicate them in
3D space.

SVG Sequence ExportExport entire Composition or the current Work area to an SVG Sequence.
You can choose the right frame to print later or use them all in
sequence to play an animated sequence.

Unified RenderingUnified rendering allows all objects to have a common 3D space. It
allows points, lines & polys created by multiple objects to
intersect with one another in z-space.

Color MapsUse Color Maps to affect the position, color or scale of points.

Facets & Facet EffectorsGenerate Facets between the particles and control their properties using Facet Effectors.

OBJ SequencesImport vertices and facets from OBJ files and OBJ file sequences created
in your favorite 3D modeling application. Plexus ships with a OBJ
Sequence Exporter for Cinema4D at no cost.

Graph UI ParametersGraph based parameters let you control various properties like color,
opacity and thickness based on user drawn graphs. You can also choose
preset graph flows if necessary.

ContainersYou can contain all the particles in a container which can be either
spherical, cubical or a custom OBJ object. Containers help restrict the
movement of the particles.

InstancesCreate multiple instances and also nest those instances into another
instance object and create multiple instances of that object. Crazy
right? Its recursion for the crazy minded.

Slicer ObjectThe Slicer Object let’s you ‘slice’ through a mesh and create
interesting visualizations. It works best with OBJ meshes and can be
used very well along with the instance object.

3D Seamless BeamsBeam lines from particles of one object to another or in between various
particles of the same object. You can control various properties of the
beams using graph based parameters.

Camera/Depth of FieldPlexus interacts natively with AE's Camera and produces HQ OpenGL accelerated Depth of Field effects.

Motion BlurCreate cinematic animations using Motion Blur. You can choose to use
AE's comp settings or manually override shutter values to create really
dramatic motion blur.

Visibility SettingsYou can gradually fade or vanish points, lines or polys when they get
close to the camera or far away from the camera. You can also custom
hide polygons that face towards or away from the camera.

Depth Map CullingYou can use a Depth Map exported by a 3D program or Buena Depth Cue to
occlude pixels directly. It helps composite Plexus in 3D scenes with
ease.