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FairLight DOX Division Presents:
Don't Starve Update June 11th (c) Klei Entertainment
Cracked by: FAiRLiGHT : : Release Date: 12-06-13
Packaged by: FAiRLiGHT # of Options: N/A
Type: Manual/Reference Card Type: Crack
CD/Box Covers
Walkthrough
Strategy Guide
Content
X Patch
Number of archives: x
Update Notes
Update Notes - June 11th
NEW THINGS TO DISCOVER
- Peaceful rock lobster herds roam the gloomy depths
- Bunnymen turn into beardlords when your sanity is low
- Ever wonder what's right below a tentacle? MORE TENTACLE
- The invasive Lureplant will taunt you with its delicious veggiemeat
- Eat exotic cave bananas
- Ferns You can burn 'em
- More colourful mushtree varieties
- Stalagmites come in more varied shapes
NEW THINGS TO CRAFT & USE
- The vampiric BatBat
- The marginally useful Compass
NEW MAP GENERATION FEATURES
- Gaze into the abyss in the caves
- Cave walls are prettier
- Cave layouts are... caveier
TUNING & FIXES
- Time passes aboveground and belowground, independent of your current
location
- You can regenerate a cave from its entrance (just for testing
- Crops can grow underground, if you keep them lit
- Added a proper "Always dark" preset to levelgen
- Equippable items remember which slot they are from
- Snurtle Shell Armour will now cause enemies to lose interest in you if you
hide for over 5 seconds
- Plantables can't be planted on nonsensical ground types
- Added toggleable "notebook mode" and "small texture mode" options for
lowspec machines
- Fixed some bad mip chains that were causing trouble for some graphics
cards
- Fixed libegl crash that was happening for some old Intel cards
- Iceboxes can be place closer together
- Fixed pig torch crash
- Fixed spoilage stack exploit
NEW MODDING FEATURES
- New sample mods, "sampleprefab" and "samplecharacter", which includes an
art template for character skins
- Reworked the loading of textures and other assets so you no longer have to
use package.path, LoadPrefabDefs, LoadPrefabs, or prefabs.xml
- This does require the use of PrefabFiles and Assets in modmain.lua, see
the sample mods for an example
- Can overwrite basically any asset just by putting it in the same relative
path in a mod folder
- Lots of improvements to error reporting, and generally more helpful errors
when something isn't working
- Crafting menu tab spacing is now dynamic, so adding a new entry to
RECIPETABS will automatically align the tab bar
- Container widgets can have a custom background image specified
- World gen scripts can now be overridden from a mod. Time to make some
crazy places
- Mods now have access to luasockets on windows. (dun dun DUUUUUN
Instructions
- Unrar the update.exe and run it ( point to your installation folder
if required
/TEAM FAIRLIGHT
- Kindest regards - FairLight DOX 2013 -