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Project AURA - Early Access v2.51 torrent |
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| Info hash: |
D410ECA43F54DB7E138D56F0C086D4D45D179C3B |
| Category: |
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Games torrents
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| Trackers: |
udp://tracker.coppersurfer.tk:6969/announce
udp://9.rarbg.me:2850/announce
udp://9.rarbg.to:2920/announce
udp://tracker.opentrackr.org:1337
udp://tracker.leechers-paradise.org:6969/announce
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| Total Size: |
301.13 MB |
| Number of files: |
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| Uploader: |
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| Torrent added: | 2015-03-23 15:09:00 |
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Torrent Description
Getting close to the beta 3 launch, today we released 2.51 version. Solving most of the bugs found in the 2.5 and adding some minor fixes and improvements detailed bellow.
2.51 New features: • Max Time speed increased to x8 (finally :D) • A Residential Block tenants, when building removed, will search for a new residential by themselves. • New visual effect added to the humans availability button showing if any colonists available. Same for market and quests. • Fast purchase button (which you can use to directly buy the mats you need to start a production in a blueprint, to build a building, etc.) will appear enabled if all -or only those you need - items displayed in a list are available.
Bugs: • Residential Blocks were not being correctly removed. • The Botanic Gardens/Industrial Kitchen were taking water from the Food Management inventory (Larder), and not the main colony inventory. • Blueprints were not finding all required items for production • Solved an issue with tuturial #2, preventing in some rare situations to awake all the colonists required. • Colonists helmets are rendered in proper position • All Particles effects now run at same speed than game speed • Alt-tabbing: Sound effects now stop when application lose focus and continue when regain focus.
Others: Improved saved games auto update functionality. Solved an issue where a player couldn't save games. Some typos reported by users have been corrected. More performance optimizations.
*While 2.51 list isn't very big, we are preparing tons of new content for the beta 3 we couldn't include yet like: 4 new buildings -initially not expected for beta 3-, corporation prestige points, ambient fx
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