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Total Annihilation Escalation TAESC 7.0.0 torrent |
| Download torrent: |
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| Info hash: |
037412822AD299BACC8270E23B85CFC95E455039 |
| Category: |
Categories >
Games torrents
> PC Games torrents
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| Trackers: |
udp://tracker.coppersurfer.tk:6969/announce
udp://9.rarbg.me:2850/announce
udp://9.rarbg.to:2920/announce
udp://tracker.opentrackr.org:1337
udp://tracker.leechers-paradise.org:6969/announce
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| Health: |
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| Torrent language: |
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| Total Size: |
591.52 MB |
| Uploader: |
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| Torrent added: | 2014-07-05 09:17:51 |
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Torrent Description
TAESC RELEASE BETA 7.0
New Units ---------
Arm Armored Metal Maker - T3 Metal Maker
Arm Crawler - T3 Mass Area Stunner
Arm Underwater Mine - T1 Heavy Sea Mine
Arm Ziggurat - T4 Panoptic Intel and Resource Hacking Tower
Arm Chimera - T3 Stealth Assault Tank
Arm Sfoil - T3 Ground Attack Fighter
Arm Classified Construction Aircraft - T4 Construction VTOL
Core Defiler - T3 Radiation Spiderbot
Core Patron - T2 Mobile Build, Assist, and Defense Platform
Core Underwater Mine - T1 Heavy Sea Mine
Core Vault - T3 Combined Resource Storage
Upgrades --------
Arm Cerberus (Centurion) - Gains 25% faster ROF
Core Mammoth (Behemoth) - Gains 10% faster ROF, 10% more armor, Gator lasers
Arm Rex (Raptor) - Adds Rocket Launcher, Stealth
Core Totalitarian (Overlord) - Gains Harverster claws, increased ROF (1.6->1.25)
Removed Units -------------
Arm Sky Crane
Arm Vermin
Fixed -----
Fixed Hover Cruiser explosions to match unit class type
Removed ability for Arm Spider and Zealot to stun early T3 units
Removed Arm Core Decoy Commanders receiving armor bonus when upgraded
Fixed sliding while turning animations for several large walking units
Fixed Core Ambassador load/unload bugs, loading enemy units
Fixed missing Arm and Core hovercraft debris when over water
T10 Completed ------------
Reduced Arm and Core Galactic Gate costs (-33%), increased Energy costs while activated (+250)
Added ability for Arm and Core Commanders to build Resource Generators
T1 Completed ------------
Increased Arm and Core land based and Floating Heavy Laser Tower Buildtime (+20%)
Lowered Core Leveler turret aiming speed (180->160)
Lowered Arm Warrior torso aiming speed (150->144), lowered cannon weapon DPS (96->72)
Removed Energy costs to cloak all explosive mines
Lowered Arm and Core Repair Tower Upgrade Workertime (240->150)
Decreased Arm and Core Construction Ship Metal costs (-15%)
Increased Arm Construction Ship Energy costs and Buildtime (+10% to match Core costs more closely)
Increased Arm Stumpy and Core Raider weapon range (270->300) and weapon speed accordingly
Added ability for all Arm and Core T1 constructors to build Torpedo Launchers
Increased Arm Hammer and Core Thud weapon AOE and DPS (+10%)
T2 Completed ------------
Increased Core Morty weapon DPS (40->45), range (900-960)
Reduced Core Dominator weapon range (750->720) and LOS (384->352), increased weapon DPS (80->84)
Increased Core Freaker aiming rate (250->720) - now comparable to Arm Zipper aim rate (750)
Reduced Arm Zeus weapon AOE (32->16)
Increased Arm Maverick weapon DPS (+2.5%)
Removed ability for Arm and Core Spies to capture other units, increased Energy costs to cloak (500->750)
Reduced Arm Shooter LOS (512->448), armor (1280->1152), and DPS (166->150), increased Energy per shot (1200->2000) and Energy to build (+25%), now must be prone to fire
Reduced Arm Fido weapon DPS (-4%)
Restored Core Pillager turnrate (224->240)
Increased Core Goliath DPS (+4%), unit acceleration (0.009->0.01)
Reduced Arm Spider paralyzer weapon effect vs. Core Goliaths (3->1 second)
Decreased Arm and Core T2 Hoverplant overal costs (-15%)
Increased Arm Cavalier and Core Bruiser armor (+25%)
Increased Arm Zealot and Core Scalpel armor (+20%)
Lowered Core Sumo aimrate (150->135)
Increased Arm and Core ground based Flakker armor (+25%/20%), added 0.5 Edgeeffectiveness (from 1.0) and decreased AOE (192->160)
Reduced Arm and Core Jamming Tower Metal costs (-25%)
Lowered Arm Lancet and Core Tempest armor (-20%)
Increased Arm Panther AA weapon to match Arm Jethro
Increased AA missiles on Core Manticore to match Core Crasher
Increased Arm Penetrator armor (4225->6175) increased weapon reload time (5-6)
T3 Completed ------------
Moved Arm Paladin and Core Berserker Hover cruisers to T3, increased overall costs (+30%), armor (+50%)
Renamed Core Decimator to 'Insurgent', lowered armor (-33%), removed aphibious movement, and added new projected beam weapon
Renamed Core Beholder to 'Decimator', increased armor (+50%), added new beam weapon, removed Energy cost to operate, Radar, and Sonar, lowered LOS (-50%)
Increased Core Juggernaut primary weapon range (1050->1200)
Increased Arm Nova weapon damage per shot (500->750), armor (+50%), movement rate (0.725->1.1)
Increased Core Rancor and Overlord damage per shot (600->800)
Increased Core Overlord armor (to 55K) and added upgrade option
Added upgrade option to Arm Raptor
Increased Core Arbitrator firing animation sequence, reload rate, turnrate, and movement rate (0.9->1.35)
Added upgrade option to Arm Centurion
Increased Core Behemoth unit acceleration (0.0075->0.009), added upgrade option
Modified Arm Condor to a multi-unit-air-transport, adjusted costs to previous T3 Core Emmisary
Lowered Core Skynet Energy costs (-25%)
Increased Arm Nomad overall costs and armor (+50%), added Arm Vermin and T2 Hovercraf
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