T-72 Balkans on Fire! uses a powerful and stunning 3D environmental and physics engine to produce state of the art effects and realism. Below is a list of some of what awaits you inside!
Three types of playable tanks modeled: T-34-85, T-55A and T-72B
Control individual crew stations (Commander, gunner or driver)
Wide variety of armored vehicles included as well as infantry, artillery, engineering vehicles, helicopters and trucks
18 campaign missions, 2 training missions, 5 single player missions and 3 multiplayer (LAN) missions
Command attached units (infantry and armor) up to a full tank platoon
Mechanized infantry can be transported inside trucks and APCs and on tank hulls
Detailed modeling of each vehicle's fire control systems, main and secondary weapons, ammunition types, engine management and transmissions, starting and driving procedures
Realistic night vision combat capabilities ? realistically modeled low light level and infrared sights
More than 70 types of buildings and installations that can be damaged or destroyed
Over 40 types of plants, trees and grass sway in the breeze
High-quality modeling of water surfaces and amphibious vehicle capabilities
5000+ polygons per vehicle including detailed bump mapping
Scalable realism settings
Powerful mission, map and structure editor available
Local Area Network (LAN) multiplayer capable
Advanced Physics and Environmental Game Engine
Vast open spaces with draw distances of more than 2 km
Topographic height differences on maps of up to 800 m
Realistic passage of time transitions (day changes to night)
Dynamic weather and environmental effects: smoke, fog, rain, rainbows, dust, wind effects
Deformable terrain - shell holes and trenches dug out in real time
Destroyable structures, vehicles and vegetation
Clouds cast shadows
Optical lens flares and sun glare effects
Realistic ballistics ? wind effects, shell aerodynamics and flight characteristics, barrel wear and droop
Shell impact angle calculations
Detailed armor penetration results
Post-penetration shell path and damage assessments
High Explosive fragmentation dispersal calculations
Realistic vehicle and structure collision detection and damage
Individual internal and external vehicle system damage modeling including track damage, engine overheats, fuel leaks, turret jams, crew casualties, bailouts and more
System Requirements
Minimum:
1 GHz Athlon or Pentium III CPU
256 Mb RAM
DirectX 9.0 Compatible Video Card (ex: GeForce 2/4 MX or Radeon 7500)
DirectX 9.0 Compatible Sound Card
2 Gigabyte free space on Hard drive
DirectX 9.0c
Windows XP or Windows 2000 Operating System
Recomended:
2.8 GHz or Higher Athlon XP or Pentium IV CPU
512 Mb RAM
DirectX 9.0 Compatible Video Card (i.e. GeForce FX5600 or Radeon 9600XT)
Sound Card with DirectX 9.0 Hardware Support (i.e. SB Audigy 5.1)
2 Gigabyte free space on Hard drive
DirectX 9.0c
Windows XP SP1