ExtraTorrent.st - The Largest Bittorent System
Latest Articles
Most searched
ExtraTorrent.st > Categories > Books torrents > Ebooks torrents


Browse Books torrents

Graphics Shaders Theory and Practice, 2nd Edition torrent


Download torrent: Magnet link
Info hash: E91AAB7668011F199E9A50DEDB8853ED8791ABFE
Category: Categories > Books torrents > Ebooks torrents
Trackers:
udp://tracker.coppersurfer.tk:6969/announce
udp://9.rarbg.me:2850/announce
udp://9.rarbg.to:2920/announce
udp://tracker.opentrackr.org:1337
udp://tracker.leechers-paradise.org:6969/announce
Health:
 seeds: 0, leechers: 0
Torrent language:  
Total Size: 11.77 MB
Number of files:
2   
Uploader:
renatosistema
Torrent added:2012-11-26 12:43:55

Download Graphics Shaders Theory and Practice, 2nd Edition torrent




Torrent Description
Book Description

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:



Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
More examples and more exercises
A chapter on tessellation shaders
An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

Download Graphics Shaders Theory and Practice, 2nd Edition torrent



Home - Browse Torrents
ExtraTorrent.st is in compliance with copyrights
2025 ExtraTorrent.st